13th Age icon symbolsGreyhawk. Golarion. Eberron. Mystara. The names of these settings ring out in the history of roleplaying games. It’s no surprise that many 13th Age fans want to run campaigns in them, or others that are equally beloved. And one question comes up all the time: how do I figure out who the icons are in that setting? 

That was the project I undertook when I turned 13 powerful NPCs from the Midgard Campaign Setting into icons for the Midgard Bestiary by Kobold Press. Here’s what I learned: When you’re identifying the icons in a setting, whether it’s an existing product or your own homebrew campaign, focus on Connections, Goals, Geography and Flavor.

Connections

There’s only one mechanic for icons: relationship dice. This is the most important thing to understand about icons. They are all social by nature. A powerful dragon who spends all of his time in the heart of a mountain, sleeping on a mound of treasure, is not an icon. But a dragon who rules a city-state could be an icon, because she has followers, factions, allies, enemies and a need to employ adventurers.

This is important on a practical level because someone has to provide the benefit of an icon relationship roll to a player character, whether it’s gold, a magic item, a map, a copy of a key, a crew of henchmen, or valuable information. Even if the benefit comes in the form of a flashback, it’s still a flashback to a past interaction with a follower or foe of the icon. (Or at high levels, the icon itself.)

Goals

Here’s another reason that greedy dragon I mentioned isn’t an icon: he doesn’t have goals. All icons want something, and they use their power and influence to chase after that thing. Usually what they want gets in the way of something another icon wants, and that’s when the fun really starts. Goals make icons more than just vending machines for benefits — it makes them compelling and exciting additions to your campaign. If a setting’s NPC isn’t driven to accomplish or prevent something, they won’t be a very interesting icon.

Geography

An icon’s influence can span the globe, but most of them have a center of power somewhere. A few, such as Midgard’s Baba Yaga, are nomads who might turn up anywhere; but such beings aren’t the rule. (And adventurers are still more likely to find that cunning Feywitch in the Old Margreve forest than they are in the Southlands.)

When choosing the icons for your campaign, consider the extent to which an NPC’s influence is determined by geography. In 13th Age‘s default setting, the icons are most powerful and influential on their home turf, but their actions can affect events setting-wide. But not every setting includes people whose influence could be felt anywhere, no matter how far.

Depending on your comfort level, you can take one of two approaches here:

  • Decide where you want your campaign to take place, and choose icons based on which powerful NPCs with goals and followers could reasonably influence events in that place. For example, if your campaign takes place in and around a single city, your icons could be the ruler of the city, the local crime lord, the dwarf clan chief up in the nearby mountains, the northern barbarian king whose mercenaries fill the army’s ranks, the elf queen of the woods surrounding the city, and the scheming undead lord of a neighboring principality. If the city is important enough, faraway icons (even ones on other planes) could take an active interest in what happens there.
  • Present your players with all the possible icons in the setting, and have them decide which ones they want to be involved with. Then apply the above process in reverse, identifying a place where all these powers could be in play.

You can also use the involvement of icons who are distant, and their influence limited, to foreshadow that something important is going to happen that makes them want to have agents on the ground. If a baron sends assassins to kill a high priest on the other side of a continent, there must be a good reason he went to all that trouble. Maybe the baron has a direct interest in the affairs of church and state halfway around the world; or maybe he’s allied with, or being blackmailed by, a faction closer to where the PCs are based.

Flavor

Your choice of icons influences the type of campaign you’ll run, and which your players will play. Ask yourself whether making a particular NPC an icon helps to create the kind of game you’ll enjoy playing.

If the PCs never venture far from their city, but a distant sultana bent on conquest is an icon, it probably means her agents are in (or very near) the city, and your campaign will have a flavor of international intrigue. If the decadent, demon-summoning ruler of a slaver kingdom is an icon, you’ll focus heavily on the criminal and occult underworld — particularly smuggling, drugs, slavery and black magic.

How many?

You might be wondering how many NPCs to elevate to icon status. Five? Thirteen? More? Less?

Again, let’s look at practicalities. Just because you have 13 icons in a setting doesn’t mean that all 13 are going to be active in your campaign. And an even smaller number will play a major role in your adventures through successful icon relationship rolls. But in my experience, knowing that there are other powers striving and clashing in the world gives a setting depth, and makes it more dynamic. Even if things are relatively quiet in your neck of the woods, a mighty necromancer’s army might be steadily marching on a distant trade city — where a siege could mean a hungry winter for the dwarves in the North.

Me, I like to go with 13. It’s traditional, you know?

 

 


Necromancerby Rob Heinsoo

ASH LAW and I are both going to be running quick 13th Age games at the new AFK Tavern in Renton tomorrow, April 5th, as part of International Tabletop Day.

ASH is showing up around 11 am, I’ll be there around 12:30 to run a couple two hour games before I return to my regularly scheduled work weekend.

I’ll be running demo style games, the usual pregen character sheets that the players get to add the interesting stuff to, backgrounds and icon relationships and the One Unique Thing.

But not all the pregen sheets will be the usual sheets. Tomorrow I’m going to bring pregen sheets for characters like the woman pictured here,  in art by Aaron McConnell and Lee Moyer: the necromancer. I know that class hasn’t gone out to wider playtesting yet but it went a round within Fire Opal and it will be fun to bring it into the game tomorrow. What type of fun? Well, here’s one of the popular talents from the necromancer in its pre-edited form. Not everyone wants to play this way, but for those who do . . . .

Cackling Soliloquist
If you spend your move action, your quick action and your standard action casting a daily spell that ordinarily only requires a standard action—while screaming grandeloquently, cackling maniacally, or megalomaniacally describing the grandeur of your plans and the futility of your enemies’ resistance—the daily spell you are casting becomes a recharge 18+ spell (roll after the battle) and you can invent a slight improvement to the spell, especially if it’s at least partly story-oriented.

Adventurer Feat: The sound of your own voice invigorates you and you gain 1d6 + your level + Charisma temporary hit points when you use Cackling Soliloquist.

We may or may not play with the chaos mage’s special brand of crazy tomorrow. I’m working on the first revision for that class today and if works out we’ll probably use it, if I’m not happy yet it will have to wait outside the tavern.

Looking forward to tomorrow and seeing friends I haven’t seen for awhile as well as new souls and necromancers.

Join Rob Heinsoo and ASH LAW at AFK Elixirs and Eatery in Renton, WA on Saturday, April 5th for International TableTop Day! Here’s the schedule at the table:

  • 11:00 AM to approximately 1:00 PM – ASH
  • Approximately 1:30 PM to 5:00 – Rob

First come, first gets-to-play. As a special bonus they’ll have pre-generated characters for the never-before-seen necromancer and chaos mage classes from 13 True Ways. We hope to see you there!

Wil and Felicia are heroicWhile we’re on the subject of TableTop Day, we realized that we do not have tabletop tokens to represent Wil Wheaton and Felicia Day in our games. ASH used ProFantasy Software’s Character Artist 3 to rectify the situation.

Download the printable tokens

 

 

13 True Ways - Rolandby Rob Heinsoo

For this all-out push to finish 13 True Ways design, I’ve been channeling the man pictured here, a ruthless paladin/commander named Roland Abendroth. Roland is the creation of Davideogame, one of our high-level backers on 13 True Ways. Lee Moyer suggested creating portraits of the backer-created NPCs as full page art and Lee’s portrait of Roland opens Chapter 1: Classes.

This week, Jonathan is busy with the full write-ups of Roland and the other NPCs, crafting a format that blends useful story with player torment and eventual resolution.The NPC write-ups will appear in chapter 6, the Gamemasters’ Grimoire, where we indulge our ancient affection for grab-bag books like Arduin by including a bit of anything and everything wonderful that’s not long enough to merit a full chapter.

Before starting on the NPCs, Jonathan created a dozen or so truly twisted monsters, including specters that outright steal the escalation die and pixies that ensure that player characters who choose fights with pixies are going to regret it, even when the PCs win. I want to say it’s ‘high comedy’ but I’m pretty sure that’s just me being ironic and it’s actually low comedy.

My work lately has focused on the first two chapters, Classes and Play Character Options, notably the first draft of the necromancer. Comments from internal Fire Opal critique have been helpful and when revisions are complete and satisfactory the class will go out to wider testing. For those tracking earlier updates, I changed the initial design in which the necromancer was a multiclass. The necromancer is now a full class with summoning spells, skeletal minions, death priest options, and cackling soliloquies.

In other news, art for 13 True Ways is finished (unless I talk Lee into one more illustration that was his good idea but that falls outside the scope of his responsibilities). We haven’t been sharing huge amounts of the art yet but it’s in the wings. Just as Jonathan and I tried new things with game design in 13TW, Lee and Aaron pulled some stunts I did not expect and would never have demanded.

by Rob Heinsoo

13 True Ways Great Bear DruidBy now, everyone who has been part of the 13 True Ways support network (Escalation Edition, Kickstarter, Bestiary pre-orders) has gotten notice of the availability of the new druid and the updated commander and monk.

As you’ll see, the druid class is a beast. The challenge of embracing elements of traditional druidic roles (wild healer, animal shifter, elemental magician, summoner, warrior of the wild) became huge fun as I took new approaches (talents defining spell lists and abilities, carefully calibrated summoning mechanics, spell lists tied to specific terrain). It’s definitely the biggest of all the class design jobs. I hope it turns out to be as much fun to play as it was to design.

Other 13 True Ways progress includes the fully edited and illustrated write-up of Horizon from Jonathan and Lee, and full illustrations and text for Drakkenhall from a combination of Jonathan, Robin D. Laws, and Lee Moyer. The great bear druid piece above is newly competed as well, a sketch from Aaron finished by Lee.

This week Jonathan is working on miscellaneous monsters, including azers, pixies, and cloud giants. I’m working on multiclassing after cooling down from the druid work by finishing a list of Thirteen Icon Variations that can shape a campaign.

- Rob

Play the new fantasy roleplaying game from legendary RPG designers Jonathan Tweet and Rob Heinsoo. Get your copy of the hardcover or PDF today at the Pelgrane Shop or your local game store and download the finished PDF! Icon relationships and One Unique Things offer exciting storytelling possibilities Backgrounds provide a simple, flexible skill system drawn from characters’ personal histories Escalation dice enable fun, fast-moving d20 combat. Owlbears will rip PC’s limbs off to feed their young. “One of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age… It’s fun, fast and accessible.” – Erik Kain, Forbes.com Learn more about 13th Age. Check out the Resources page for downloads, reviews, interviews, convention videos and actual play, and visit the 13th Age forums to talk with other GMs and players. Want to create a 13th Age compatible content? See here. “13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Jon Spengler, Dorkadia “[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear […]

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archmageengine-v3_RGB_22513th Age Archmage Engine Licensing Overview

These overviews explain what our licenses and policies allow you do with our property. Are you wondering which license is right for you? Read below.

Open Game License & 13th Age Open Content

Since the 13th Age System Reference Document (SRD) is published under the Open Game License (OGL), anyone complying with the OGL may use specific 13th Age property that we have designated as “Open Content” to create their own derivative works. The content can be used wholly or in part, but must be limited to what is specifically designated as “Open Content” within the SRD. Commercial use is allowed, though using our trademarks and logos with your product is not.

13th Age Compatibility License

The 13th Age Compatibility license allows professional publishers to use our Open Content to create commercial products compatible with the 13th Age Roleplaying Game and to put our “13th Age Compatible” logo on them. Compatible means that the product relies on, operates with the 13th Age Roleplaying Game, and is not a standalone product. By complying with the license usage terms, your product can indicate to consumers that it makes use of 13th Age Open Content, and that they can use your product with the 13th Age Roleplaying Game.

13th Age Archmage Engine License

The 13th Age Archmage Engine license is very similar to the 13th Age Compatibility license. It allows professional publishers to use our Open Content to create commercial products and to put our “Archmage Engine” logo on them. The difference is that your product does not have to strictly rely on the 13th Age Roleplaying Game. By complying with the license usage terms, your product can indicate to consumers that it makes use of 13th Age Open Content.

13th Age Community Use Policy

The 13th Age Community Policy allows the general public to use otherwise prohibited, non-open, trademarked and copyrighted content of 13th Age in limited and specific ways, and under certain restrictions. Most notably, you must not gain commercially by the use of our property, you must maintain our property in a positive light, and you must display a specific notice on your work. In return for following the usage requirements of the policy, you can use our artwork and game world elements (e.g. setting, characters) in your own adventure campaigns, wikis, fan fiction, and so on. Professional publishers are not allowed to use this content.

13th Age Logos

Here are the logos allowed for use according to the licenses above.

Frequently Asked Questions

Do I need to use the Archmage Engine license? Can’t I make a game using your Open Content without it?

Yes, but you cannot indicate that you use Open Content from 13th Age, nor can you use our logos. This is why we created the Archmage Engine license.

Why would I use the Archmage Engine license and not the Compatibility license?

If your product can be played without the 13th Age Roleplaying Game, then the Archmage Engine license may apply, though the Compatibility license cannot.

If my product complies with both the Archmage Engine license and the Compatibility license, which logo(s) can I use on my product?

You may use the Compatibility logo alone, the Archmage Engine logo alone, or both together.

What if I don’t want to use either logo? Can I use another 13th Age logo?

No, not as part of a commercial product. However, as a non-professional and for non-commercial use, the Community Use policy grants certain allowances.

Do I need to use the Compatibility license? Can’t I make a game that’s compatible with the 13th Age Roleplaying Game without it?

Yes, but you cannot tell people using our trademarked terms that it’s compatible, nor can you use our logos. This is why we created the Compatibility license.

What if my product uses 13th Age Open Content but does not require the 13th Age Roleplaying Game to use?

Then the Compatibility license does not apply. To be compatible, the 13th Age Roleplaying Game must be required. For example, if your product is a new type of RPG that uses game mechanics from the 13th Age Open Content but does not require the 13th Age Roleplaying Game to play, it would not be appropriate for the Compatibility license. Instead, you would use the Archmage Engine license.

Who can use 13th Age Open Content?

Anybody, as long as the Open Game License terms are fulfilled.

Who can use the 13th Age Compatibility license and the Archmage Engine license?

Professional publishers that abide by the terms of the license.

Is there extra content that I can use beyond what’s specified as Open Content when I’m using the Compatibility or Archmage Engine license?

No, except for the specific Compatibility or Archmage Engine logos on your product, the same content is available in all three cases.

Is the content available for Community Use different than the Open Game content?

Yes. Community Use policy allows some uses of certain trademarked property like artwork, characters, icons, and places from the 13th Age Roleplaying Game. In addition, Open Game content remains usable under the OGL, so both can be used together.

What is an example of Community Use content?

Community Use content includes copyrighted and trademarked material that is not found in the 13th Age SRD, for example, an image of the Diabolist and Lich King from fireopalmedia.com, or character and city names from the Dragon Empire.

What is an example of Archmage Engine / 13th Age SRD Open Content?

The 13th Age SRD is all about the generic game mechanics, which includes the basic character descriptions, rules of the game, and spell descriptions, for example.

Who can use the Community Use content?

Only non-professionals, for non-commercial use, and only as long as the Community Use policy is adhered to.

What can I create using the Community Use policy?

As long as you abide by the policy terms, you can create your own adventures in the 13th Age world, with 13th Age artwork, using 13th Age characters. You can distribute them as long as you don’t charge for them.

Do banner ads on my website count as “commercial use?”

No, as long as the content you are providing is freely available without charge.

When using Community Use content, can I change the artwork in any way?

You can resize the artwork, as long as it maintains the same aspect ratio. You may not change the color, typography, design, or proportions.

What does “descriptively reference” mean in the Community Use policy?

It means you can use our trademarked names and terms as outlined, but you cannot copy the text verbatim. You have to create something new.

13thagecompatible_225Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Compatibility License

Last updated February 17, 2014

1. Acceptance of Terms

By submitting an application to use the 13th Age Roleplaying Game Compatibility Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application can be found and submitted online at http://www.pelgranepress.com/?p=14447.)

2. Copyrights and Trademarks

You acknowledge and agree that Fire Opal Media Inc.  and Pelgrane Press Ltd. (“Licensors”) owns all trademarks and copyrights in and to the 13th Age Roleplaying Game Compatibility Logo (“Compatibility Logo”). You agree not to contest the Licensors’ ownership of any intellectual property rights in or to the Compatibility Logo, during the term of this License or thereafter. You also agree not to create or use any names or trademarks similar enough to our trademarks that consumers could be confused about whether the item was produced by or on behalf of the Licensors.

3. License Grant

If you are in compliance with all of the terms and conditions of this License and the usage requirements set forth in Exhibit A (“Usage Requirements”), you will be granted a non-transferable, non-sublicensable, non-exclusive, royalty-free license to use the Compatibility Logo in printed books, electronic books, and freely available websites in connection with products that are compatible with the 13th Age Roleplaying Game, subject to the obligations and limitations set forth in this License.

You may use the Compatibility Logo only to indicate that your product is compatible with the 13th Age Roleplaying Game. You may not use the Compatibility Logo unless your game product is fully compatible with the 13th Age Roleplaying Game (see Section 5. Compatibility). The Compatibility Logo may only be used on 13th Age Roleplaying Game compatible products and in advertisements and websites directly promoting those products. The Compatibility Logo may only be used in the manner specified in this License and in the Usage Requirements and may not be modified except as specifically set forth in the Usage Requirements.

The Compatibility Logo may only be used under this License in connection with materials you publish under the Open Gaming License 1.0a (“OGL”), a copy of which can be viewed here. You may not use the Compatibility Logo in any way that the OGL prohibits. (Note that you are solely responsible for assuring you use the OGL correctly.) The Compatibility Logo is designated as Product Identity, not Open Game Content, as those terms are defined in the OGL.

No license or permission is granted (either expressly or by implication) with respect to any trademarks, copyrights, or other intellectual property right except the Compatibility Logo, and any right not specifically granted hereunder is expressly reserved to the Licensors.

4. Usage Restrictions

The license granted hereunder is expressly limited to use of the Compatibility Logo in printed books, electronic books, and freely available websites. Anyone seeking a license for any other use should directly contact the Licensors.

You may not use the Compatibility Logo in a way that suggests that the Licensors owns, endorses, or is in any way responsible for any part of your product, or for any conduct of your business, or that suggests that you have any relationship beyond a mere license with us, unless we have a separate agreement that lets you do so. You also may not state or suggest that we guarantee your product’s compatibility with the 13th Age Roleplaying Game.

The titles of your products may not include any of the Licensors’ trademarked terms (or marks confusingly similar thereto), including “13th Age” or “13th Age Roleplaying Game.”

You may not use the Licensors’ trade dress for your products or advertisements—that is, you may not design your products to look confusingly similar to the Licensors’ products.

You may not do anything illegal in or with products produced under this License.

You must use your best efforts to preserve the high standard of our trademarks. You may not use this License for products that the general public would classify as “adult content,” offensive, or inappropriate for minors.

5. Compatibility

In order to make use of the compatible content, your product must operate under and rely on the 13th Age Roleplaying Game. Standalone game systems are in no event authorized hereunder.

You agree to use your best efforts to ensure that the licensed products are fully compatible with the 13th Age Roleplaying Game as published in August, 2013. Your products may additionally be compatible with other systems.

If you wish to reference sections of the 13th Age Roleplaying Game or supplemental products in your product, you may do so in the following form:

See the “The Three Shards of The Elven People” section in Chapter 3 of the 13th Age Roleplaying Game Core Rulebook.

You may not use page numbers, as they may change in licensed translations and in subsequent printings. The list of products you may reference is set out in Exhibit B, which the Licensors may update at any time. You may not reference any of the Licensors’ products that are not listed in Exhibit B without express written permission.

 

If you want to publish in a language other than English, and we have published (or have licensed the rights to publish) the 13th Age Roleplaying Game in that language, and we have provided permission for use of the 13th Age Compatibility license for products in that language, then you must use the exact translations prepared for that foreign-language edition of the 13th Age Roleplaying Game. In the case that the licensed translation has not yet been released, you must wait until the translation is released before you can release your product in that language. The list of currently licensed and permitted languages is provided as Exhibit C, which may be updated at any time.

6. Effective Dates

The License will become effective once your application is accepted by the Licensors.

7. Breach and Cure

If you fail to comply with any of the terms of this License, you will be in breach and we will have the right to terminate this License. We will send notice to the contact information you provided in your registration. You will have thirty days from the date we send notice to cure the breach to our satisfaction. If the breach has not been fully and completely cured, we reserve the right to terminate the License with no further notice. After termination, you will not have the right to secure a new license from us without specific written consent.

8. Termination

We can terminate this License at any time, at our sole discretion.

If we terminate the License due to breach, you have to immediately stop selling products that use the Compatibility Logo and you must destroy all of your inventory of those products (including all marketing material). You may not make any more products that use the Compatibility Logo. You must immediately suspend any advertisements and any web content promoting products that use the Compatibility Logo. If there are any costs associated with any of this, the responsibility for paying them is exclusively yours.

If we terminate the License for any reason other than breach, you may no longer make any new products using the Compatibility Logo, but you may continue to sell existing physical products that were compliant under this License as long as you have inventory. If you sell out of a compliant product, you must remove the Compatibility Logo from future print runs. In the case of products that do not have physical inventory, such as PDFs, you must stop selling them within 30 days of termination, but if you remove the Compatibility Logo from them, you may start selling them again.

Note that if we terminate this License, and you publish products that make use of our copyrighted content available under the OGL, you still have to attribute it to Fire Opal Media Inc. and Pelgrane Press Ltd. as required by the OGL.

If you fail to comply with your post-termination obligations, you agree that any resulting dispute will be resolved in courts located in King County, Washington, and you agree to be subject to the jurisdiction of such courts. You agree that such courts will be mutually directed to award the prevailing party in any dispute its legal fees and court costs in addition to any other appropriate monetary or injunctive relief such court deems appropriate.

 

9. Updates

The Licensors may update this License at any time. The latest version is available at http://www.pelgranepress.com/?p=14447.  If you published anything under a previous version of this License, you can choose to use either the version in place at the time you originally published the work or the updated version. For new products, you may only use the current version of the License.

We may update the Exhibits at any time.  New products must always use the most recent version of each Exhibit. The Exhibits are incorporated within the terms of this License by this reference.

We may update the Compatibility Logo and the text required by Exhibit A (“Compatibility Text”) at any time. You agree to use good faith efforts to stop using old Compatibility Logos and Text and start using the updated Compatibility Logo and Text for new products. You may continue to sell items made with the old Compatibility Logos or Text as long as you continue to comply with the terms of this License. If you reprint any products that were originally published using old Compatibility Logos or Text, we request, but do not require, that you use the new Compatibility Logo and Text.

10. Notices to Licensor

You agree to keep your contact information on your registration current. Any notices to you will be sent to that address. You agree that anything sent to the contact information constitutes valid notice and service of process on you.

11. Licensed Product

You agree to send at least one copy of each licensed product to Fire Opal Media, Attention: License Manager, PO Box 6233, Bellevue, WA 98008. In the case of electronic books, you may send them electronically or on a CD, DVD, or other common medium in a broadly and freely reviewable format. The first time you produce a product under this License, you must send us a copy of that product within 30 days; after that, you may take up to six months to send us a copy. (After the first product, you can send us one package every six months if you like, assuming you produce products that often.) We also request that you send us copies of any printed advertising or other marketing done in connection with the licensed products, but that is optional.

12. Arbitration and Jurisdiction

The Licensors and you agree that all disputes related to this License shall governed by the local laws of the State of Washington. Both you and the Licensors irrevocably and unconditionally consent to submit to the exclusive jurisdiction of State and Federal courts located in King County, Washington with respect to any claim, action or legal proceeding related to this License, and both you and the Licensors agree to bring all legal action related to this License before such courts.

 

13. Warranties and Limitation of Liability

The Licensors makes no warranties about the suitability of the Compatibility Logo or the License for your business. The Licensors are not obligated to provide support for your use of the Compatibility Logo. The Licensors may not be held liable for any damages (incidental, consequential, or otherwise) resulting for your use of the Compatibility Logo or your agreeing to this License.

14. Indemnification

You agree to defend, indemnify and hold the Licensors harmless from any claims, demands or suits brought with respect to any products produced by or for you.

Exhibit A: Usage Requirements

Last updated February 17, 2014

You may refer to our game using the phrase “The 13th Age Roleplaying Game” (never just “13th Age” or “The 13th Age RPG”).

Compatibility Text

You must include the following text, as its own paragraph, on the title page or on any one page preceding the title page, in a legible size and color:

Compatibility with the 13th Age Roleplaying Game requires the 13th Age Roleplaying Game from Fire Opal Media Inc. and Pelgrane Press Ltd. See 13thAge.com for more information on the 13th Age Roleplaying Game. Fire Opal Media does not guarantee compatibility, and does not endorse this product.

You must include the following text, as its own paragraph, on the page on which you provide any other copyright notices, and in a legible size and color, no smaller than any other copyright notice on the page:

13th Age is a registered trademark of Fire Opal Media Inc., and the 13th Age Roleplaying Game and the 13th Age Roleplaying Game Compatibility Logo are trademarks of Fire Opal Media Inc. under exclusive license to Pelgrane Press Ltd., and are used under the 13th Age Roleplaying Game Compatibility License. See 13thAge.com for more information on the compatibility license.

Section 15 of the Open Game License in your product must include the following text, in addition to any other text required by the OGL:

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

13th Age RPG Core Rulebook. Copyright 2013, Fire Opal Media; Authors Rob Heinsoo, Jonathan Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, Mac Golden.

If you use the 13th Age Roleplaying Game Compatibility Logo in advertising or on a website, you must include the following text in a legible size and color, no smaller than any other copyright notice on the page:

13th Age and associated marks and logos are trademarks of Fire Opal Media Inc., and are used under license. See 13thAge.com for more information on the 13th Age Roleplaying Game. The 13th Age Roleplaying game is published under exclusive license to Pelgrane Press Ltd.

13th Age Roleplaying Game Compatibility Logo

You must reproduce the Compatibility Logo in a legible size on the front cover of each licensed product. The Compatibility Logo must be smaller than the product’s title.

You must reproduce the Compatibility Logo, in a legible size, on the back cover of each licensed product. (This requirement does not apply to products, such as some magazines, that run advertisements on the back cover.)

You may reproduce the Compatibility Logo on the spine or on the interior of any licensed product.

You must reproduce the Compatibility Logo, in a legible size, on any print advertising material for the product.

You may reproduce the Compatibility Logo, in a legible size, on websites describing or otherwise advertising the licensed product. Where reasonable, please include the following text near the logo, linked to http://13thAge.com: “Learn more about the 13th Age Roleplaying Game at 13thAge.com.”

You may not alter the color, typography, design, or proportions of the Compatibility Logo. You may request a black and white in situations where color is not available. You may not allow the Compatibility Logo to be obscured in any way.

 

Exhibit B: List of Products which May Be Referenced

Last updated Feburary 17, 2014

13th Age Roleplaying Game

 

Exhibit C: List of Licensed Languages

Last updated Feburary 17, 2014

None.

13th Age Roleplaying Game Compatibility License Request


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archmageengine-v3_RGB_225Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Archmage Engine License

Last updated February 17, 2014

1. Acceptance of Terms

By submitting an application to use the 13th Age Roleplaying Game Archmage Engine Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application can be found and submitted online at http://www.pelgranepress.com/?p=14450.)

2. Copyrights and Trademarks

You acknowledge and agree that Fire Opal Media Inc.  and Pelgrane Press Ltd. (“Licensors”) owns all trademarks and copyrights in and to the 13th Age Roleplaying Game Archmage Engine Logo (“Archmage Engine Logo”). You agree not to contest the Licensors’ ownership of any intellectual property rights in or to the Archmage Engine Logo, during the term of this License or thereafter. You also agree not to create or use any names or trademarks similar enough to our trademarks that consumers could be confused about whether the item was produced by or on behalf of the Licensors.

3. License Grant

If you are in compliance with all of the terms and conditions of this License and the usage requirements set forth in Exhibit A (“Usage Requirements”), you will be granted a non-transferable, non-sublicensable, non-exclusive, royalty-free license to use the Archmage Engine Logo in printed books, electronic books, and freely available websites in connection with products that are derived from the 13th Age Roleplaying Game, subject to the obligations and limitations set forth in this License.

You may use the Archmage Engine Logo only to indicate that your product uses mechanics from the 13th Age Roleplaying Game. The Archmage Engine Logo may only be used on Tabletop Roleplaying Game products and in advertisements and websites directly promoting those products. The Archmage Engine Logo may only be used in the manner specified in this License and in the Usage Requirements and may not be modified except as specifically set forth in the Usage Requirements.

The Archmage Engine Logo may only be used under this License in connection with materials you publish under the Open Gaming License 1.0a (“OGL”), a copy of which can be viewed here. You may not use the Archmage Engine Logo in any way that the OGL prohibits. (Note that you are solely responsible for assuring you use the OGL correctly.) The Archmage Engine Logo is designated as Product Identity, not Open Game Content, as those terms are defined in the OGL.

No license or permission is granted (either expressly or by implication) with respect to any trademarks, copyrights, or other intellectual property right except the Archmage Engine Logo, and any right not specifically granted hereunder is expressly reserved to the Licensors.

4. Usage Restrictions

The license granted hereunder is expressly limited to use of the Archmage Engine Logo in printed books, electronic books, and freely available websites. Anyone seeking a license for any other use should directly contact the Licensors.

You may not use the Archmage Engine Logo in a way that suggests that the Licensors owns, endorses, or is in any way responsible for any part of your product, or for any conduct of your business, or that suggests that you have any relationship beyond a mere license with us, unless we have a separate agreement that lets you do so. You also may not state or suggest that we guarantee your product’s compatibility with the 13th Age Roleplaying Game.

The titles of your products may not include any of the Licensors’ trademarked terms (or marks confusingly similar thereto), including “13th Age” or “13th Age Roleplaying Game.”

You may not use the Licensors’ trade dress for your products or advertisements—that is, you may not design your products to look confusingly similar to the Licensors’ products.

You may not do anything illegal in or with products produced under this License.

You must use your best efforts to preserve the high standard of our trademarks. You may not use this License for products that the general public would classify as “adult content,” offensive, or inappropriate for minors.

5. Compatibility

Your products may be compatible with the 13th Age Roleplaying Game or with other systems.

If you wish to reference sections of the 13th Age Roleplaying Game or supplemental products in your product, you may do so in the following form:

See the “The Three Shards of The Elven People” section in Chapter 3 of the 13th Age Roleplaying Game Core Rulebook.

You may not use page numbers, as they may change in licensed translations and in subsequent printings. The list of products you may reference is set out in Exhibit B, which the Licensors may update at any time. You may not reference any of the Licensors’ products that are not listed in Exhibit B without express written permission.

If you want to publish in a language other than English, and we have published (or have licensed the rights to publish) the 13th Age Roleplaying Game in that language, and we have provided permission for use of the 13th Age Archmage Engine license for products in that language, then you must use the exact translations prepared for that foreign-language edition of the 13th Age Roleplaying Game. In the case that the licensed translation has not yet been released, you must wait until the translation is released before you can release your product in that language. The list of currently licensed and permitted languages is provided as Exhibit C, which may be updated at any time.

6. Effective Dates

The License will become effective once your application is accepted by the Licensors.

7. Breach and Cure

If you fail to comply with any of the terms of this License, you will be in breach and we will have the right to terminate this License. We will send notice to the contact information you provided in your registration. You will have thirty days from the date we send notice to cure the breach to our satisfaction. If the breach has not been fully and completely cured, we reserve the right to terminate the License with no further notice. After termination, you will not have the right to secure a new license from us without specific written consent.

8. Termination

We can terminate this License at any time, at our sole discretion.

If we terminate the License due to breach, you have to immediately stop selling products that use the Archmage Engine Logo and you must destroy all of your inventory of those products (including all marketing material). You may not make any more products that use the Archmage Engine Logo. You must immediately suspend any advertisements and any web content promoting products that use the Archmage Engine Logo. If there are any costs associated with any of this, the responsibility for paying them is exclusively yours.

If we terminate the License for any reason other than breach, you may no longer make any new products using the Archmage Engine Logo, but you may continue to sell existing physical products that were compliant under this License as long as you have inventory. If you sell out of a compliant product, you must remove the Archmage Engine Logo from future print runs. In the case of products that do not have physical inventory, such as PDFs, you must stop selling them within 30 days of termination, but if you remove the Archmage Engine Logo from them, you may start selling them again.

Note that if we terminate this License, and you publish products that make use of our copyrighted content available under the OGL, you still have to attribute it to Fire Opal Media Inc. and Pelgrane Press Ltd. as required by the OGL.

If you fail to comply with your post-termination obligations, you agree that any resulting dispute will be resolved in courts located in King County, Washington, and you agree to be subject to the jurisdiction of such courts. You agree that such courts will be mutually directed to award the prevailing party in any dispute its legal fees and court costs in addition to any other appropriate monetary or injunctive relief such court deems appropriate.

 

9. Updates

The Licensors may update this License at any time. The latest version is available at http://www.pelgranepress.com/?p=14450.  If you published anything under a previous version of this License, you can choose to use either the version in place at the time you originally published the work or the updated version. For new products, you may only use the current version of the License.

We may update the Exhibits at any time.  New products must always use the most recent version of each Exhibit. The Exhibits are incorporated within the terms of this License by this reference.

We may update the Archmage Engine Logo and the text required by Exhibit A (“Compatibility Text”) at any time. You agree to use good faith efforts to stop using old Archmage Engine Logos and Text and start using the updated Archmage Engine Logo and Text for new products. You may continue to sell items made with the old Archmage Engine Logos or Text as long as you continue to comply with the terms of this License. If you reprint any products that were originally published using old Archmage Engine Logos or Text, we request, but do not require, that you use the new Archmage Engine Logo and Text.

10. Notices to Licensor

You agree to keep your contact information on your registration current. Any notices to you will be sent to that address. You agree that anything sent to the contact information constitutes valid notice and service of process on you.

11. Licensed Product

You agree to send at least one copy of each licensed product to Fire Opal Media, Attention: License Manager, PO Box 6233, Bellevue, WA 98008. In the case of electronic books, you may send them electronically or on a CD, DVD, or other common medium in a broadly and freely reviewable format. The first time you produce a product under this License, you must send us a copy of that product within 30 days; after that, you may take up to six months to send us a copy. (After the first product, you can send us one package every six months if you like, assuming you produce products that often.) We also request that you send us copies of any printed advertising or other marketing done in connection with the licensed products, but that is optional.

12. Arbitration and Jurisdiction

The Licensors and you agree that all disputes related to this License shall governed by the local laws of the State of Washington. Both you and the Licensors irrevocably and unconditionally consent to submit to the exclusive jurisdiction of State and Federal courts located in King County, Washington with respect to any claim, action or legal proceeding related to this License, and both you and the Licensors agree to bring all legal action related to this License before such courts.

 

13. Warranties and Limitation of Liability

The Licensors makes no warranties about the suitability of the Archmage Engine Logo or the License for your business. The Licensors are not obligated to provide support for your use of the Archmage Engine Logo. The Licensors may not be held liable for any damages (incidental, consequential, or otherwise) resulting for your use of the Archmage Engine Logo or your agreeing to this License.

14. Indemnification

You agree to defend, indemnify and hold the Licensors harmless from any claims, demands or suits brought with respect to any products produced by or for you.

Exhibit A: Usage Requirements

Last updated February 17, 2014

You may refer to our game using the phrase “The 13th Age Roleplaying Game” (never just “13th Age” or “The 13th Age RPG”).

Compatibility Text

You must include the following text, as its own paragraph, on the title page or on any one page preceding the title page, in a legible size and color:

Game elements are used from the 13th Age Roleplaying Game from Fire Opal Media Inc. and Pelgrane Press Ltd. See 13thAge.com for more information on the 13th Age Roleplaying Game. Fire Opal Media does not guarantee compatibility, and does not endorse this product.

You must include the following text, as its own paragraph, on the page on which you provide any other copyright notices, and in a legible size and color, no smaller than any other copyright notice on the page:

13th Age is a registered trademark of Fire Opal Media Inc., and the 13th Age Roleplaying Game and the 13th Age Roleplaying Game Archmage Engine Logo are trademarks of Fire Opal Media Inc. under exclusive license to Pelgrane Press Ltd., and are used under the 13th Age Roleplaying Game Archmage Engine License. See 13thAge.com for more information on the Archmage Engine license.

Section 15 of the Open Game License in your product must include the following text, in addition to any other text required by the OGL:

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

13th Age RPG Core Rulebook. Copyright 2013, Fire Opal Media; Authors Rob Heinsoo, Jonathan Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, Mac Golden.

If you use the 13th Age Roleplaying Game Archmage Engine Logo in advertising or on a website, you must include the following text in a legible size and color, no smaller than any other copyright notice on the page:

13th Age and associated marks and logos are trademarks of Fire Opal Media Inc., and are used under license. See 13thAge.com for more information on the 13th Age Roleplaying Game. The 13th Age Roleplaying game is published under exclusive license to Pelgrane Press Ltd.

13th Age Roleplaying Game Archmage Engine Logo

You must reproduce the Archmage Engine Logo in a legible size on the front cover of each licensed product. The Archmage Engine Logo must be smaller than the product’s title.

You must reproduce the Archmage Engine Logo, in a legible size, on the back cover of each licensed product. (This requirement does not apply to products, such as some magazines, that run advertisements on the back cover.)

You may reproduce the Archmage Engine Logo on the spine or on the interior of any licensed product.

You must reproduce the Archmage Engine Logo, in a legible size, on any print advertising material for the product.

You may reproduce the Archmage Engine Logo, in a legible size, on websites describing or otherwise advertising the licensed product. Where reasonable, please include the following text near the logo, linked to http://13thAge.com: “Learn more about the 13th Age Roleplaying Game at 13thAge.com.”

You may not alter the color, typography, design, or proportions of the Archmage Engine Logo. You may request a black and white in situations where color is not available. You may not allow the Archmage Engine Logo to be obscured in any way.

 

Exhibit B: List of Products which May Be Referenced

Last updated Feburary 17, 2014

13th Age Roleplaying Game

 

Exhibit C: List of Licensed Languages

Last updated Feburary 17, 2014

None.

13th Age Archmage Engine License Request


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13AgeLogoFull_small-300x300

A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.
 
Shadows of Eldolan is an introductory 13th Age adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.

 

Author: Cal Moore

Status: Art in progress

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