Category Archives: 13th Age

13th Age game

Artefacts of the Ancestral Mountains

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. Origins: It’s said, mostly by dwarves (and their magic items!), that the first seven dwarves were carved directly from the mountains. The Smith God made a gift to each of the first seven […]

Pelgrane Press Commissions Community Icons Art

by Tim Baker Pelgrane Press and Fire Opal Games have always offered a generous compatibility license for 13th Age. While the 13th Age SRD contains hundreds of pages of content, the Dragon Empire and its icons are Product Identity, meaning they aren’t included in the Open Game Content that other publishers can freely use. With […]

13th Age comes to The Foundry

by Ellen Abolt We are thrilled to announce that we have partnered with the community developers of Toolkit 13, the community 13th Age system on Foundry VTT. As of the latest release, Toolkit 13 is now simply 13th Age. As official partners, we’ll be working directly with the community developers on future endeavors. They will […]

Relics of Drowned Sahua

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by lee Moyer & Aaron McConnell Read the introductory post here. The Ancient Sahuans were a proud and noble people, living during the reign of the Wizard King as rulers of their independent coastal citadel. Their magic, craftsmanship, skill at war, and shipbuilding prowess […]

Relics of the Flight of Izanagi

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Kobayashi Eitaku Read the introductory post here. These items are inspired by a fictionalised retelling of the Shinto creation myth. In my own Dragon Empire, there is a large archipelago off the coast which is largely aesthetically inspired by Kamakura period Japan, where […]

13th Age 2e: More Info

We mentioned in our previous post that the key features of 13th Age 2e are as follows: Backwards compatible with ten years of support books. Better options for class talents, powers, and spells. Each class gets 2+ additional pages of new talents, feats, powers, and spells. Improved icon relationships. More flexible handling of kin/ancestry abilities […]

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