Lilith

Lilith_400“Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire queen, Mutant City Blues super-Typhoid Mary, and at her role in the center of the First Esoterror Operation.

Lilith is the twelfth installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Lilith is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

 

Stock #: PELH13D Author: Kenneth Hite
Artist: Anna Kryczkowska Pages: 9pg PDF

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HC Star_Vampires-1“The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars, with bonus Night’s Black Agents statistics and a scenario seed.

Hideous Creatures: Star Vampires is the eleventh installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Hideous Creatures: Shoggoth is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

 

Stock #: PELH12D Author: Kenneth Hite
Artist: Jeff Porter Pages: 11pg PDF

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Mind Control_350This is the kindest, bravest, warmest, most wonderful GUMSHOE Zoom I’ve ever known in my life. Presenting detailed rules for brainwashing, memetics, telecontrol, and brain hacking, and for gear from the Microwave Auditory Effect gun to subliminal flashers to tinfoil hats, it brings the fight inside your head.

GUMSHOE Zoom: Mind Control is the tenth installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone PDF from the store.

What is a GUMSHOE Zoom?

Not everything can support a game of its own, or even a big sourcebook. For those things, we present the GUMSHOE Zoom, a sort of supplement focused on a key game mechanic and its possible applications. In general, Zooms are interesting potential hacks, or intriguing adaptations of the main rules. Some apply to one specific topic or sub-sub-genre. Others cross all manner of GUMSHOE turf; you can slot them in and adapt them to tales of Cthulhuoid investigation, mean superpowered streets, or alien colonies alike.

Zooms are experimental. That does mean that they haven’t been playtested, necessarily. (If something in here is really really broken – and it’s not, as this ain’t our first rodeo – we’ll fix it in post.) But that also means we encourage you to experiment with them. Changing the cost, or prerequisites, or point effect, or other mechanical parameters of a given Zoom changes how often it shows up and how much drama it drives. The dials are in your hands.

Zooms will change the focus of your play if you use them. Putting a mechanic on the table puts it into your game. Adding a Zoom means more actions, possibly even more scenes, using those rules. Since the Zoom mechanics are intended to encourage specific actions or flavors, to force a card in your storytelling hand, they aren’t “balanced” against “normal” actions or rules. In general, if you don’t want to see more of it, don’t Zoom in on it.

Zooms are optional rules. You can and should ignore them if you don’t want them, or change them at will. After all, if a given Zoom turns out to be crucial to an upcoming GUMSHOE game, we’ll change it to fit that specific genre or form of storytelling.

 

Stock #: PELH11D Author: Kenneth Hite
Artist: Jérôme Huguenin Pages: 12pg PDF

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HC_Shoggoth_cover_400Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li!

Hideous Creatures: Shoggoth is the ninth installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Hideous Creatures: Shoggoth is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

 

Stock #: PELH10D Author: Kenneth Hite
Artist: Jeff Porter Pages: 11pg PDF

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Mumbai_cover_400Over on RPG Geek, Paul Baldowski has read through the latest edition of Ken Writes About Stuff, Looking Glass: Mumbai. He describes how “Rather like getting someone else to read Rough Guide or Lonely Planet on Mumbai, and then digesting the executive summary. Looking Glass: Mumbai boiled a fascinating city down to a thick lightly seasoned sauce and allows you to apply the resulting condiment however you see fit.”

He goes on to point out that “Sometimes, it’s good to have someone else do the legwork for you in finding somewhere interesting and potentially exciting to run your next adventure.”

We completely agree, Paul, which is why we got Ken to Write About Stuff in the first place. ;)

He concludes that Looking Glass: Mumbai is “A brief and very focussed taster of a complex and vast city with potential to be used in innumerable games, not just Gumshoe-powered ones.”

You can read Paul’s complete review over on RPG Geek here.

Mumbai_cover_400We look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony — and we look beneath it, for vampires and conspiracies and Mythos maneuverings. A “Low and Slow” city setting for many possible GUMSHOE games.

Looking Glass: Mumbai is the eighth installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Looking Glass: Mumbai is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

You can read a review of Looking Glass: Mumbai on RPG Geek here.

 

Stock #: PELH09D Author: Kenneth Hite
Artist: Jeff Porter Pages: 11pg PDF

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HC Ghouls cover_400“These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine!

Hideous Creatures: Ghouls is the seventh installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Hideous Creatures: Ghouls is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

 

Stock #: PELH08D Author: Kenneth Hite
Artist: Stefano Azzalin Pages: 12pg PDF

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MDM Cover_300

President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame can be a sci-fi, conspiracy, or horror game – it’s up to you to find the truth.

Moon Dust Men is the sixth installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Moon Dust Men is now on your order receipt, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

 

Stock #: PELH07D Author: Kenneth Hite
Artist: David Winship, Jeff Porter Pages: 11pg PDF

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Mi-Go_Final_300

In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the TRAIL OF CTHULHU corebook. Hite traces these foul things through their legendary history, and provides further clues for any Investigator to follow. Horrific scenario seeds burst and bloom, story spines protrude and deform, in a blasphemous garden any Keeper can harvest.

“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen for their whispers in tales of kobolds and kallikanzarai, look for their traces in Himalayan snows and heartland crop circles.

HIDEOUS CREATURES: MI-GO is the fifth installment of the Ken Writes About Stuff subscription (if you’re a KWAS subscriber, it’s now on your existing order page) or it’s available as a stand-alone from the store.

 

Stock #: PELH06D Author: Kenneth Hite
Artists: Ian Schofield, Stefano Azzalin Pages: 11pg PDF

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Die Glocke cover_400 pixel

According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth — and then piles on a bunch more legend. Plus, a look at “die Glocke” as a NIGHT’S BLACK AGENTS node, a TRAIL OF CTHULHU seed, or a ESOTERRORIST black site

Die Glocke is the fourth installment of the Ken Writes About Stuff subscription, or it’s available as a stand-alone from the store. If you have subscribed to KWAS, Die Glocke is now on your order receipt, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).

 

Stock #: PELH05D Author: Kenneth Hite
Artist: David Winship Pages: 10pg PDF

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