TimeWatch pledging is now closed. The TimeWatch RPG will be available for pre-order from the Pelgrane Store in a few months.
The TimeWatch RPG is backed – more than backed! Thank you to everyone who pledged, encouraged others to back and upgrade their pledges – everyone has benefitted with a full colour hardback.
You can see the list of available pledge levels and add-ons here.
Until 1st April, new backers can still pledge at any available level, and get add-ons via paypal. Email us and Paypal funds to firstname.lastname@example.org.
Until further notice existing backers can add add-ons and increase their pledges via paypal. Email us and Paypal funds to email@example.com.
TimeWatch, by Kevin Kulp, is a GUMSHOE game of investigative time travel. You are a defender of history, an elite TimeWatch agent plucked out of your native era and trained to stop saboteurs from ripping history apart. Your training allows you to diagnose disruptions in the time stream and track down the cause, making conclusions that less capable investigators might just guess at. The TimeWatch rules presume that you are a highly competent badass. Who are you to prove them wrong?
If you’ve played other GUMSHOE games like Night’s Black Agents and Trail of Cthulhu, TimeWatch’s mechanics will look familiar. It uses a pared-down ability list (Astronomy, Chemistry, Physics, and various engineering abilities are all grouped under the ability “Science!”, whose exclamation point tells you quite a bit about the game’s tone) and can be played in a variety of different styles. You can play it in Pulp style if you want more dinosaurs and aliens, Rebel style if you want to be the people changing history for the better, Cinematic style if you want to emulate your favorite time travel movie, and more. The default is Patrol style, acting as time cops to save the timeline.