Non-Euclidean loops! Music for chase scenes

The music of Eternal Lies is split into three categories: ambient music to play during most of the game, short stings to be played at specific instants and ‘action loops’ to be played during combats, chases and other stressful scenes.

These action loops are each 2 minutes long and generally of a frantic disposition to help increase the tension in appropriate scenes. They have also been designed to not only loop but to smoothly follow one another in any order. This means that they can be put into a player software and ‘shuffled’  in any order for a 20 minute action track if desired. Sometimes a Keeper may wish to use a specific track as some are specifically more about tension and apprehension, some are slower and more menacing and some are faster reflecting chase scenes.

Without further ado, here is an action track specifically for chase scenes.

http://www.jamessemple.com/music/run.mp3

Enjoy!

James


3 Responses to “Non-Euclidean loops! Music for chase scenes”

  1. Niclas says:

    Sounds great! The soundtrack-idea looks (or sounds) very promising.

  2. greg says:

    Excellent! Very Bernard Herrman (I mean that in the best possible way). I’ve been using a sampler to trigger pieces of music, including Four Shadows, and it works well. Having some pieces written specifically as loops should make it even better!

  3. Jimmy says:

    Awesome! Just plain awesome! Can’t wait for more! “Mood-music” is important for roleplaying, I say. And if all the other sounds are like the example, it’s just perfect! It’s impossible to react to the loop!

    Plenty of thumbs up!

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