This book presents a new, streamlined way to introduce and play the Dying Earth Roleplaying Game. It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name.
You do not need the Skulduggery book to play the game. All the rules you need to play appear in this exquisitely presented folio.
The adjusted rules presented in this volume address the primary stumbling blocks GMs confronted when pitching the game to their groups. Some players demonstrated regrettable resistance to the setting’s piquant ironies. Many feared that they couldn’t muster the verbal eloquence it calls for. Then they would play. Within moments, aided by the tagline system and the reversal-filled core mechanics, they’d be spouting perfect Vancian dialogue, backstabbing and swindling with aplomb.
The Revivification Folio rules get players started within minutes. They set aside the extended, decision-heavy character generation of the original version for a system based on the random distribution of cards, which together take the place of a conventional character sheet. Players step more readily outside their established comfort zones when you can get them playing right away. When they spend less time creating their characters, they’re more open to seeing them meet the ironic comeuppances the game so often demands. Now you can immerse them in the unique vibe of the game before they have time to doubt their ability to keep up. Changes to the tagline rules bring them to the forefront. They train players to speak in elevated Vancian lingo.
Entering the Dying Earth has never been easier.
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