As I mentioned in an earlier post, this past weekend Jonathan Tweet spoke publicly for the first time about 13th Age, the new fantasy roleplaying game that he’s designing with Rob Heinsoo for Pelgrane Press.
Players of 13th Age take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire that teeters on the brink of chaos, or destroy it.
When players create their characters, they decide which Icons their adventurers ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
Now that the dam has broken, you can expect to see Rob and Jonathan talking about the game quite a bit, right here on the Pelgrane site. They’re so thrilled at finally being able to tell people about the game that they put out a press release.
In the months to come between now and when the game is published in August*, they’ll be posting here about a variety of topics. I asked them what, specifically, but they were so busy working on the game that they mostly responded in grunts and snarls. However, I gather that these are possibilities:
- The origin story — how 13th Age came to be
- What the game brings to the table that’s new and different
- The gorgeous artwork by Lee Moyer and Aaron McConnell
- All about the setting: the Dragon Empire and its history, the role of the Icons, the map of the realm, how Rob and Jonathan are designing the world of 13th Age to be easily adapted to your own homebrew campaign
- The weird and wonderful bad guys and monsters
*Editors’ note: We aim to publish it in August.