Pre-order 13th Age and download the finished rules to start playing now!
13th Age is a new fantasy roleplaying game by Jonathan Tweet – lead designer of Dungeons & Dragons® 3rd edition – and Rob Heinsoo, lead designer of D&D® 4th edition. To learn more about the game check out the interviews, videos and Actual Play on the Resources page.
“13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Jon Spengler, Dorkadia
“[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear off D20 games, too. So I’m glad I found this.” – Kirby Smith, playtester
“The combination of a streamlined…system with fun and unique character creation and an interesting high fantasy world have completely won me over.” – Ed Grabianowski, Robot Viking
“The system is absolutely brilliant. For me, it brings a lot of the things I really enjoy about traditional fantasy gaming and infuses them with some new and really useful ideas that you often see in more indie gaming.” – Aaron R., GM of Forgotten Sagas of the 13th Age, Obsidian Portal’s March 2013 Campaign of the Month
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as icons pursue goals that may preserve the empire from chaos, or send it over the edge.
Players decide which icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
There are also fun new rules for hitting orcs and making them go splat.
13th Age was playtested by more than 200 gaming groups around the world, and has sold more than a thousand pre-order copies. The game will be published by Pelgrane Press in 2013.
The Escalation Edition is an advanced pre-order of 13th Age. UPDATE DEC 2012: The Escalation Edition is sold out, so new Pre-Orders will not get their name in the credits or be entitled to the below benefits.
Along with the full colour hardback book, Escalation Edition customers will get:
- First refusal on the Limited Edition
- Signed postcards
- Your name in the credits
- The PDF of the playtest rules which will be upgraded to a PDF of the final rules then upgraded again to the final layout version of the book
- The first part of the forthcoming adventure
- The Escalation Edition web badge.
“Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer
About Rob Heinsoo
Rob Heinsoo has created dozens of role-playing games, card games, miniatures games and board games. He led the design of the fourth edition of Dungeons & Dragons® and wrote or led the design of many 4e sourcebooks. Rob has just released the card game Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. Other recent game designs include THREE-DRAGON ANTE, THREE-DRAGON ANTE: Emperor’s Gambit, Inn-Fighting, Dreamblade, FORGOTTEN REALMS® Campaign Setting, and the first nine sets of D&D Miniatures®. Games he worked on in the 90’s that have aged well include Shadowfist, Feng Shui, and King of Dragon Pass.
About Jonathan Tweet
Jonathan Tweet has been creating games professionally for 25 years. He created or co-created the roleplaying games Ars Magica (1987), Over the Edge (1992), and Everway (1995). He started writing for Dungeons & Dragons in 1992, and in 2000 he became the lead designer of the game’s third edition. In addition to roleplaying games, Jonathan has created and contributed to card games, miniatures games, computer games, and fiction. His games have won three Origins Awards, and he is in the Origins Award Hall of Fame.
Status: Available to Pre-Order


This needs to be in the store right now! ARGH!
[...] Edit: El pre-order ya está aquí. [...]
[...] Pelgrane Press Ltd » Blog Archive » 13th Age Escalation Edition 13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. Read an in-depth Q&A with Jonathan here. [...]
How long will the Escalation Edition be available?
At least until the end of the month
Pre-Ordered!
Oh, and this purchase was based on your credentials as game designers. =P
[...] Product Name: 13th Age Publisher: Pelgrane Press Author: Jonathan Tweet, Rob Heinsoo System: 13th Age Setting: Series: Theme: Epic Fantasy Type: Core Rulebook Release: Pre-order Available: September 2012 Link: http://www.pelgranepress.com/?p=8354 [...]
“First refusal on the Limited Edition”
What does this mean?
When the extra-special deluxe limited edition (printed on gilded vellum between covers of solid brass) comes out, the pre-order customers get first shot at it. It they buy them all, the general public will never have a chance to get one.
Wait, so we preorder, and one of our benefits is being able to buy it again?
One of the benefits is first refusal on the limited edition. It’s optional, as the pre-order!
[...] the lead designer of the fourth edition of D&D” is up for pre-orders now over at the Pelgrane Press website. I haven’t been following the updates and news on the game all that closely, but from what I [...]
[...] P.S. Escalation Edition Pre-order Announced [...]
Just pre-pre-ordered; very much looking forwards to this game as a replacement for my current Pathfinder campaign.
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[...] itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game [...]
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[...] adventures to play-test a new RPG, 13th Age. Since play-testing is over and the product is now at a kind of first draft stage, I thought I’d give my thoughts on the system. My thoughts, however, will be heavily tainted [...]
[...] out the September issue and the Gallery page for some previews of the beautiful map included in Pelgrane Press’ upcoming rpg 13th Age (by Rob Heinsoo and Jonathan [...]
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from what I’ve read I’ve found my new main game when it comes to fantasy roleplaying. I love how they have the guts to change things and their not apologizing for it. You can’t go backwards and D&D Next should be called D&D WAS or Has Been.
Thanks, Marcelino. It’s great they can create and publish exactly the game they want.
[...] 13th Age [...]
[...] This month’s Annual – a gorgeous overland style inspired by the forthcoming 13th Age RPG [...]
[...] occupies a transition between the icon roles in 13th Age – though which they started out as, and how they've changed is for you to [...]
[...] 13th Age icon relationship system is one I feel has a lot of potential, but is really too vague to be of [...]
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[...] itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game [...]
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