13th Age Core Book

Play the new fantasy roleplaying game from legendary RPG designers Jonathan Tweet and Rob Heinsoo. Get your copy of the hardcover or PDF today at the Pelgrane Shop or your local game store and download the finished PDF!

“One of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age… It’s fun, fast and accessible.” – Erik Kain, Forbes.com
Learn more about 13th Age.

Check out the Resources page for downloads, reviews, interviews, convention videos and actual play, and visit the 13th Age forums to talk with other GMs and players.

Want to create a 13th Age compatible content? See here.

“13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Jon Spengler, Dorkadia

“[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear off D20 games, too. So I’m glad I found this.” – Kirby Smith, playtester

“The combination of a streamlined…system with fun and unique character creation and an interesting high fantasy world have completely won me over.” – Ed Grabianowski, Robot Viking

“The system is absolutely brilliant. For me, it brings a lot of the things I really enjoy about traditional fantasy gaming and infuses them with some new and really useful ideas that you often see in more indie gaming.” – Aaron R., GM of Forgotten Sagas of the 13th Age, Obsidian Portal’s March 2013 Campaign of the Month

About 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.

Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.

There are also fun new rules for hitting orcs and making them go splat.

13th Age was playtested in 2012 by more than 200 gaming groups around the world. The game will be published by Pelgrane Press in August 2013.

“Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer

About Rob Heinsoo
Rob Heinsoo has created dozens of role-playing games, card games, miniatures games and board games. He led the design of the fourth edition of Dungeons & Dragons® and wrote or led the design of many 4e sourcebooks. Rob has just released the card game Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. Other recent game designs include THREE-DRAGON ANTE, THREE-DRAGON ANTE: Emperor’s Gambit, Inn-Fighting, Dreamblade, FORGOTTEN REALMS® Campaign Setting, and the first nine sets of D&D Miniatures®. Games he worked on in the 90’s that have aged well include Shadowfist, Feng Shui, and King of Dragon Pass.

About Jonathan Tweet
Jonathan Tweet has been creating games professionally for 25 years. He created or co-created the roleplaying games Ars Magica (1987), Over the Edge (1992), and Everway (1995). He started writing for Dungeons & Dragons in 1992, and in 2000 he became the lead designer of the game’s third edition. In addition to roleplaying games, Jonathan has created and contributed to card games, miniatures games, computer games, and fiction. His games have won three Origins Awards, and he is in the Origins Award Hall of Fame.

Price: $44.95

 

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32 Responses to “13th Age Core Book”

  1. evilbob says:

    I just learned about this system a few days ago and I can’t believe that I was lucky enough to hear about it right when a new draft came out! I have no idea if this is a good place to ask a developer-type question, but here goes: I am really liking some of the bold, new ideas in this game. One thing I was never really fond of, though, was numbers that go up just for the sake of having higher numbers. Skills that go up just to meet rising DCs in D&D 4.0 is the classic example of this. I noticed that you mentioned if you don’t like the “math” relying on magic items, you can just lower monster defenses by 1, and it seems like if you don’t like skills raising for no reason, you can leave that out and just use the starting DCs for the whole game. Is there any other way to sort of quickly and easily (or roughly) remove things like attacks going up by 1 each level, or is that just too ingrained into the game? Is it really as simple as monsters’ defenses would be lowered by their level? What about HP/damage (PC and monster) going up so quickly? These options might be nice for some, although I suspect it might require a lot of adjusting for the GM. Thanks either way!

  2. Jeff says:

    Any word when you’re going to open up sales/pre-orders for the pdf version at well? I can’t bring myself to spend 50 bucks on a hardcopy when I don’t have any local friends that play tabletop games and I already have a functional e-reader.

    I’d like to support you guys and buy the game but I don’t really want physical stuff.

  3. […] 13th Age is the new fantasy roleplaying game from co-designers Rob Heinsoo and Jonathan Tweet. Due out in spring from Pelgrane Press, it’s already attracted a sizable and devoted following by making rules-in-progress drafts available to pre-order customers. […]

  4. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons compatible with 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  5. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  6. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  7. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  8. Hi, I apologize for asking this request here, but I am not ableto find a contact form or something so I thought I leave my enquiry here. I run a blogengine blog but I am receiving large amounts of spam. I see u use wordpress, is it simpler to control spam with wordpress or doesnt it make any difference? I hope you will respond to my comment or maybe send me an email with your answer if you dont want to approve the comment. Best regards, Annie

  9. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  10. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  11. […] entwickelt wurde. Herausgegeben wird das Rollenspiel von Pelgrane Press, auf deren Homepage es eine Einführung in 13th Age gibt und zudem eine Seite mit 13 Fakten über 13th Age. Auf RPG.net ist bereits ein Review […]

  12. […] those neighborhood boys that I ran through a quick tutorial with are all gung-ho ready to play 13th Age! They’ve started reading the rules, and I was amazed when they came back with really good One […]

  13. […] Is the problem that 13th Age is only available in physical form? No, they have a PDF. […]

  14. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  15. […] Doctor Who: Adventures in Time and Space Call of Cthulhu Call of Cthulhu d20 Trail of Cthulhu 13th Age Hillfolk Arcanis Rotted Capes Band of Zombies Zombie Smackdown Terra Primate GURPS 4th Edition […]

  16. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  17. […] my physical copy of 13th Age arrived a few days ago, and I said some nice things about it on Twitter, which lead to some folks […]

  18. […] 13th Age Core Book is finally available from Pelgran Press!  Buy It Here!  The book has been long anticipated by some patient folks (it was originally slated for release […]

  19. […] Icons presents some of the Midgard Campaign Setting’s major NPCs as icons for use in 13th Age, the new fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Bring them into your 13th […]

  20. […] work with Rob Heinsoo, Jonathan Tweet, and Lee Moyer on the roleplaying game that eventually became 13th Age. While I was only involved in the early concept phase, it was a great opportunity with an amazing […]

  21. […] Dungeons and Dragons: Ghosts of Dragonspear Castle Dungeonworld 13th Age […]

  22. […] following scenario is meant for 2nd level characters using the 13th Age role-playing game. Reference the 13th Age book to balance encounters by number of players. The […]

  23. […] and defend life. Here are some ways to bring the Expanded White Necromancer class into your 13th Age RPG […]

  24. […] storytelling system demands much of a GM’s improvisation skills. At $45 plus shipping for the hardcover and PDF package or $25 for the PDF alone, 13th Age isn’t cheap, but you get a whole lot of game in a single […]

  25. […] Endless Imperium. Having chosen the Emperor of the Ghouls as my first Midgard Icon compatible with 13th Age, I couldn’t resist converting the darakhul to the ARCHMAGE Engine as an optional PC […]

  26. […] Lands Wrath of Ashardalon Castle Ravenloft Board Game Are you a Werewolf? Hillfolk Fate Warbirds 13th Age Castles & Crusades […]

  27. […] one of the latest new games, 13th Age, merges fail-forward and bonuses together with its use of the Escalation Die, which provides an […]

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