These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out.
Eidolons is the fifth installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in June. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.
|Stock #: PEL13AM06
||Author: ASH LAW
|Artist: Rich Longmore
Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which one of you screams first? What happens to your spell list if you drink too much gnomish tinto wine (secret ingredient: grave dust)? Answers to these and 75 other magic-item related questions, yours for one low monthly price!
Candles, Clay & Dancing Shoes is the third installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in April. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.
|Stock #: PEL13AM04
||Author: ASH LAW
|Artist: Joshua Calloway
||Pages: 8pg PDF
The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?)
Dragon Riding is the first installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in February. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.
|Stock #: PEL13AM02
||Author: Rob Heinsoo, ASH LAW
|Artist: Lee Moyer, Rich Longmore
||Pages: 8pg PDF
by ASH LAW
At the beginning of April 2014 I had my first development meeting with Rob Heinsoo for Shards of the Broken Sky. The book stood at 66,000 words, and it was a good point to stop and discuss things before I wrote more. Most of the book will probably stand as-is, but some bits definitely needed to be changed. Remove kobolds from here, add a sidebar there, that sort of thing.
One of the big things that needed revision was a dungeon themed around the lost tomb of the First Emperor, and after much discussion one part of the dungeon got jettisoned. The reason it got cut was that while awesome we couldn’t see a way to fit it thematically into the revised imperial tomb as a level of the dungeon. It was still cool as a dungeon, and frankly I don’t see enough Anglo-Saxon dragon-riddle dungeons. Rather than let it go to waste we talked about giving it to GMs through See Page XX, so here it is.
Rob says: “It’s a very odd dungeon, given that you will fight under your level, and then up to your level. Unless you are epic tier you are eventually supposed to run away, not a message that heroes find easy, but this will teach them.”
ASH says: “… Unless you are good at riddles and can trick your way past dragons.”
Download the Dungeon of Dragons as a PDF