Get the Hatchling Edition of the Bestiary! Pre-order the full-colour hardback from 19th September in the store for release in early 2014, get a late text-only draft now, and then updates. Hatchlings will get a credit in the book, the option of giving playtest feedback, the first chance to get the limited edition, and a vote in our Monster Menagerie poll.
Like the core book before it, the 13th Age Bestiary looks to be bigger and better than we imagined. I asked for 50 new monsters for 13th Age but with variations, we’re expecting to deliver a weighty, four-colour, 220-page hardcover tome.
As a result, the price of the Bestiary may go up a small amount (about $5) once the book is in production and we get a better idea of how much it costs to produce. Or it may not. But I encourage you to place your pre-order now, just in case.
This is no ordinary bestiary. While of course it includes a host of new creatures, it’s more than stat blocks and bland descriptions. It gleams with the essence of 13th Age, with the same quirkiness, the same match between flavour and mechanics you saw in the core rules.
Find out how each creature relates to the icons, make use of multiple adventures hooks for every creature and use nasty specials and variations to keep your 13th Age campaign unique.
See a laid-out preview of the magic-sustained, arrogant Naga from the 13th Age Bestiary on ENworld.
Here is a list of the monsters and variations:
Basilisk, swarm of bats, dire bat, bat cavalry, goblin bat mage, thunder bat, wraith bat, catacomb dragon, gorge dragon, void dragon, empyrean dragon, blue sorcerer, bugbear scout, bugbear schemer, barbarous bugbear, green bulette, lumberland dirt-fisher, ravenous bumoorah, deep bulette, cambion dirk, cambion sickle, cambion katar, cambionhellblade, centaur lancer, centaur raider, centaur ranger, centaur champion, chaos glorp, chaos beast, chaos brute, chaos behemoth, iconic chimera, chuulish slave, chuul, chuulish swarm, massive mutant chuul, couatl, elder couatl, drow spider-mage, weaver swarm, drow soldier, drow sword maiden, spider mount, apocritarantula, drow darkbolt, drow cavalry, drow spider-sorceress, corpse dybbuk, parasitic dybbuk, ethereal dybbuk, Warp Beast, Umluppuk, Hagunemnon, ettercap acolyte, ettercap hunter, ettercap supplicant, ettercap warrior, ettercap keeper, jotun auroch, ice zombie, winter beast, bergship raider, ice sorceress, frost giant adventurer, aerial spore, sporrior, fungaloid drudge, braincap, elder spore, fungaloid monarch, fungaloid empress, gelatinous tetrahedron, gelatinous cube, gelatinous octahedron, gelatinous dodecahedron, djinn, efreet, gravemeat, ghoul pusbuster, ghoul fleshwripper, ghoul licklash, ghast, bronze golem, marble golem, Hag, watch skull, slime skull, jest bones, screaming skull, flaming skull, black skull, skull of the beast, hellwasp, hook scuttler, swarming maw, boombug, intellect devourer, intellect assassin, spinneret doxy, woven, binding bride, kobold grand wizard, kobold skyclaw, kobold engineer, kobold dog rider, kobold bravescale, kobold dungeon-shaman, kobold shadow-warrior, kobold dragon-soul, lammasu warrior, fallen lammasu, lammasu wizard, lammasu priest, lich baroness, lich count, lich prince, manticore bard, mantikumhar, coursing manticore, swaysong naga, sparkscale naga, manafang naga, elder swaysong naga, elder sparkscale naga, elder manafang naga, ogre penitent, ogre crusader, ogre berserker, demonic ogre, ogre champion, ogre minion, ogre mage knight, Ogre lightning mage, prismatic ogre mage, Pit-spawn orc, orc archer, cave orc, orc tusker, orc battle screamer, death-plague orc, claw flower, pixie pod, poddling, purple worm, purple larvae, parasitic lightning beetle, ancient purple worm, volcano dragon, hoardsong dragon, hoard spirit, greathoard elder, flamewreathed dragon, smoke minions, splotchcap, redcap, crimsoncap, crustycap, squib swarm, barbellite, frost-wurm, adult remorhaz, remorhaz queen, rust monster, rust monster obliterator, sahuagin raider, razor shark, sahuagin glow priest, Iron Sea shark, sahuagin mutant, shadow dragon, shadow thief, stirge, stirgelings, archer stirge, cobbler stirge, tarrasque, avenging orb, destroying sword, enduring shield, feral warbanner, human rabble, Crusader warbanner, Orc Lord warbanner, Lich King warbanner, ravenous cannibal, wendigo spirit, elder wendigo, Whispering Prophet, white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon, moon dragon, wibble, dawn zorigami, apex zorigami and dusk zorigami.
Lead Designer and Developer: Rob Heinsoo
Developer: Kenneth Hite, Cal Moore
Art Direction: Rob Heinsoo, Kenneth Hite
Interior Art: Rich Longmore
Monster Tiles: Lee Moyer
Editor: Cal Moore
Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve Townshend, Rob Watkins, Rob Wieland
Price: $39.95 / £24.95 – 220 page casebound full colour
Four Generations of EDOM
For years, it has been a legend. Somewhere in the dusty archives of MI6 is the complete version of Bram Stoker’s novel Dracula — the unredacted version. The full story revealed clear pointers to the sources and methods the Service used in Operation EDOM, an 1893 mission that sent a bold agent deep into the Balkans to awaken and then terminate a very dangerous asset indeed.
But the termination didn’t take. In 1940, desperate to stop Hitler’s march through Europe, the Service reactivated EDOM, and reanimated their Transylvanian asset. Once more, they found they had bitten off more than they could chew, and in the chaos of wartime Romania they put him to sleep. Or so they thought.
In 1977, MI6 discovered that they weren’t the only players in this game. Their asset had left his own sleepers behind in Moscow and Romania — and in London — and inside MI6. The Service had to reopen EDOM, awaken Dracula again, to find his agents in their own ranks — or so they said. Perhaps that reawakening was the sleeper’s doing, too. Perhaps the Count never slept, not as the Service thought.
In 2011, looking for a terror great enough to fight terror, MI6 once more reached for EDOM. Once more, Dracula reached back. That’s how you found the EDOM case file: the Dracula Dossier.
Three Generations of Intel
The edition of Dracula you found is more than complete — it’s annotated. MI6 analysts and EDOM field men kept notes in the margins of their priceless copies of Stoker’s work, notes from 1940, from 1977, and from 2011. Notes collated into one master case file, a file that vanished in 2011. The file you found. This is the dossier you must decipher to find the secrets of EDOM, to reveal who betrayed the 1893 operation, to discover who in MI6 still serves Count Dracula today.
And then, you must follow those clues to end the story once and for all, to close EDOM forever. You must find, hunt, and kill Dracula, the king of the vampires.
Your Generation of Horror
The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, chasing down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.
Combine these leads and notes with pre-prepared elements such as conspiracy nodes, eerie locations, and vampiric beasts. The dossier contains over 40 supporting characters in vampiric, heroic, or in-between versions. Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — can drive the story in any direction the players look.
Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier …
if you survive.