Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Mysteries of Interpretative Dance

System: The Gaean Reach

Author: Jim Webster

Duration: One to two sessions

Deadline: December 31st

Description:

For reasons entirely of his own Quandos Vorn does occasionally need to be contacted. He also wishes to keep open lines of communication to his past. Thus and so, chance has placed at his disposal Tris; performance artist, poet, and artist. Could Tris be the way of getting to Vorn the players have been looking for?

The Strangling Sea

System: 13th Age

Author: Robin D. Laws

Duration: Two to three sessions

Deadline: December 31st

Description:

In this 13th Age adventure for a party of 4-6 1st-level adventurers, our heroes attempt to retrieve the enigmatic engineer Inigo Sharpe from his unfortunate imprisonment in the Stranglesea. This fantastical equivalent of our world’s Sargasso Sea traps wrecked ships, strands castaways, and supports an array of dangerous animal life.

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: December 31st

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else.

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies! What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

 

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

 

 


Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

TimeWatch Mythos

System: TimeWatch

Author: Chris Lackey

Duration: One to two sessions

Deadline: October 31st

Description:

Lovecraftian horror throughout time. You’re from 1920s Arkham, but arcane rituals open a path to travel through time, letting you possess people in the past or future and thwart the machinations of unnatural horrors. Comes with the TimeWatch Jurassic edition and the chapter on Mythos-based time-traveling by Chris Lackey. Just watch out for relentless hounds of Tindalos… We need 1-2 sessions of playtesting per group, with a GM and 2-6 players. Perfect for Trail of Cthulhu groups as well.

TimeWatch Parallel Realities

System: TimeWatch

Author: Dave Chalker

Duration: One to two sessions

Deadline: October 31st

Description:

Instead of time traveling you’re walking between worlds, stepping from one parallel universe to the next. The problem is that you’re not the first people to discover this technology. Comes with the TimeWatch Jurassic edition and the chapter on parallel realities by Dave Chalker.

TimeWatch Pulp!

System: TimeWatch

Author: Corey Reid

Duration: One to two sessions

Deadline: October 31st

Description:

Christianity has just disappeared, and the reason isn’t necessarily what you’d expect. Why do those wooly mammoths have rocket launchers, anyways? Corey Reid’s pulp TimeWatch adventure “Queen of the Nile” can be run in 4-6 hours, for 3-6 players.

 

TimeWatch Leap of Faith

System: TimeWatch

Author: Kevin Kulp

Duration: One to two sessions

Deadline: October 31st

Description:

Solo play for one player and GM. If you just have yourself and one other player (or GM), we’d love to have you playtest TimeWatch’s solo rules, written by Kevin Kulp and inspired by TV shows like Quantum Leap. When you time travel by possessing someone else’s body, sometimes you have to play the hand you’ve been dealt. Comes with the TimeWatch Jurassic edition and the chapter on solo play.

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: November 30th

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else. 

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies!  What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

 

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Dubai Reckoning

System: Night’s Black Agents

Author: John Adamus

Duration: Two sessions

Deadline: September 30th

Description:

Corporate espionage propels the agents to track down a missing husband, but all is not as it seems. An executive’s husband has been kidnapped, and she will trade information for his safe return. The agents must travel to Dubai to rescue the husband, only to discover that he set his wife up to take the fall, and that her financial statements are a red herring to throw the agents off the Conspiracy’s trail. So clearly, the husband has to be eliminated and the real records recovered.

Your Dead Eyes My Mirror

System: Fear Itself

Author: Karl Vezina

Duration: Two sessions

Deadline: September 30th

Description:

Chicago, 1975. The age of the grindhouse in the decaying downtown. A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: September 30th

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

Dying in the Name Of

System: Esoterrorists 2nd Edition

Author: Steve Dempsey

Duration: 1 session

Deadline: September 30th

Description:

The black metal band GoreShrine all died supposedly in a plane crash whilst on tour in the Mid-West before recording any albums. Their bootlegs recordings have become pretty popular on torrent sites, in particular Dread > Dead and Tear Down the Cathedral. However some new tracks have surfaced, and these have studio sound quality. Ordo Veritas suspects these might be related to a spate of teen deaths and whilst the techies keep taking down the tracks from the internet, the team must find the source of the problem before it GoreShrine goes viral.

Ice and Fire

System: Night’s Black Agents

Author: Steve Dempsey

Duration: 1 session

Deadline: September 30th

Description:

The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: September 30th

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Dubai Reckoning

System: Night’s Black Agents

Author: John Adamus

Duration: Two sessions

Deadline: September 30th

Description:

Corporate espionage propels the agents to track down a missing husband, but all is not as it seems. An executive’s husband has been kidnapped, and she will trade information for his safe return. The agents must travel to Dubai to rescue the husband, only to discover that he set his wife up to take the fall, and that her financial statements are a red herring to throw the agents off the Conspiracy’s trail. So clearly, the husband has to be eliminated and the real records recovered.
 

Your Dead Eyes My Mirror

System: Fear Itself

Author: Karl Vezina

Duration: Two sessions

Deadline: August 31st

Description:

Chicago, 1975. The age of the grindhouse in the decaying downtown. A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

 

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: August 31st

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

 

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: August 31st

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Your Dead Eyes My Mirror

System: Fear Itself

Author: Karl Vezina

Duration: Two sessions

Deadline: July 31st

Description:

Chicago, 1975. The age of the grindhouse in the decaying downtown. A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

 

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: July 15th

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

 

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: July 15th

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Eyes of the Stone Thief

System: 13th Age

Author: Gareth Ryder-Hanrahan

Duration: 1-2 sessions

Deadline: June 30th

Description:

There’s one Living Dungeon out there that’s different, one that’s unique. It doesn’t claw its way blindly to the surface, to survive or perish as fate dictates. This dungeon is awake, aware, and cunning like some wild beast made of stone and iron.

It’s called the Stone Thief.

It hates you.

And it’s going to destroy people and things you love until you hate it too.

And then one or the other of you will have to die.

Voices from the Other Side

System: Trail of Cthulhu

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

The Lochmann Psychical Trust’s mission is to find proof of the supernatural, but so far they’ve found only charlatans who prey on the vulnerable and deluded of 1930s London. Tonight, they will attend a seance performed by a young medium, Sarah Hill. She claims to have genuine powers – is she another con artist, or has she really opened a door to the beyond?

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

The Slow Boat

System: Night’s Black Agents

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

You learned that there are monsters pulling the strings of the world. Now, you hunt the undead, hoping to destroy the vampiric horrors that secretly rule humanity. You’ve damaged their conspiracy, thwarted their plans, but you’ve never gotten close to an actual vampire.
Now, you’ve got your hands on a vampire’s travel plans. You know where he’s going, and how he’s getting there. You’ve finally got the edge you need.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Heaven in a Wild Flower

System: Trail of Cthulhu

Authors: Matthew Sanderson

Deadline: May 31st

Description:

In late 1931, Professor Harold Bradley, a botanist, was part of a scientific team sent by the National Geographic Society to document the impact of the devastating Central China Floods. In their travels across the disaster stricken region, they arrived in Lanzhou. Here, Bradley spotted a garland of flowers hanging in the window of a small herbalist shop. The centrepiece of the garland was a red camellia that Bradley believed was a cutting of a Middlemist Red, the rarest flower on Earth, originally native to China but now thought extinct.

A year later, and funded out of his own pocket, Professor Bradley is about to mount a small expedition into central China, via Lanzhou, to find the Middlemist Red. The reward will be tremendous if he can find the flower in its natural habitat, but the Professor needs professionals to verify the discovery and document their journey.

The truth, or something like it

System: Ashen Stars

Authors: Piers Beckley

Deadline: May 31st

Description:

50 years ago, at the height of the Utopian era, the most powerful starship ever launched disappeared after a battle on the edge of the Bleed. Everyone on board was listed as missing, presumed dead.

Today, the lasers answer a distress call to find that the Mercator is back – and that the survivors haven’t aged a day. But how and why have they travelled through time?

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

The truth, or something like it

System: Ashen Stars

Authors: Piers Beckley

Deadline: March 30th

Description:

50 years ago, at the height of the Utopian era, the most powerful starship ever launched disappeared after a battle on the edge of the Bleed. Everyone on board was listed as missing, presumed dead.

Today, the lasers answer a distress call to find that the Mercator is back – and that the survivors haven’t aged a day. But how and why have they travelled through time?

Eyes of the Stone Thief

System: 13th Age

Author: Gareth Ryder-Hanrahan

Duration: 1-2 sessions

Deadline: 31st March

Description:

There’s one Living Dungeon out there that’s different, one that’s unique. It doesn’t claw its way blindly to the surface, to survive or perish as fate dictates. This dungeon is awake, aware, and cunning like some wild beast made of stone and iron.

It’s called the Stone Thief.

It hates you.

And it’s going to destroy people and things you love until you hate it too.

And then one or the other of you will have to die.

 

The New World

System: The New World

Author: Bill White

Duration: 3-4 sessions

Deadline: 31st March

Description:
The New World is a story-telling game about cultures in collision, and about the struggles of the people who are caught up in the middle of that clash. It is “slipstream” history, not quite fantasy or science fiction but not quite mainstream either, characterized by a cavalier impatience with the specifics of historical detail in favor of a license for the active exercise of the historical imagination. To play the game, players invent or choose a quasi-historical setting—an alternate reality, a parallel Earth, or a historical pastiche—to be the backdrop against which their characters strive to achieve ambitions that will allow them to bequeath some sort of legacy to the world they will leave behind them.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

13 True Ways – Monk, Commander and Druid playtest classes

System: 13th Age

Authors: Rob Heinsoo & Jonathan Tweet

Description:

These three classes are now available for playtesting. Full instructions are in the download PDF, now available from your 13th Age order receipt form.

The Strangling Sea

System: 13th Age

Author: Robin D. Laws

Duration: 2-3 sessions

Deadline: 28th February

Description:

In this 13th Age adventure for a party of 4-6 1st-level adventurers, our heroes attempt to retrieve the enigmatic engineer Inigo Sharpe from his unfortunate imprisonment in the Stranglesea. This fantastical equivalent of our world’s Sargasso Sea traps wrecked ships, strands castaways, and supports an array of dangerous animal life.

All Along the Watchtower

System: Trail of Cthulhu

Author: Bill White

Duration: 1-2 sessions

Deadline: 28th February

Description:
There is havoc in the streets of Chicago as disaffected youth protest war and injustice during the Democratic National Convention of 1968. But some darker purpose is at work, and an unlikely band of investigators that includes Gary Gygax, Hunter S. Thompson, and Jimi Hendrix comes together in a desperate hour to confront a nameless evil that threatens the very idea of America!

 

The New World

System: The New World

Author: Bill White

Duration: 3-4 sessions

Deadline: 28th February

Description:
The New World is a story-telling game about cultures in collision, and about the struggles of the people who are caught up in the middle of that clash. It is “slipstream” history, not quite fantasy or science fiction but not quite mainstream either, characterized by a cavalier impatience with the specifics of historical detail in favor of a license for the active exercise of the historical imagination. To play the game, players invent or choose a quasi-historical setting—an alternate reality, a parallel Earth, or a historical pastiche—to be the backdrop against which their characters strive to achieve ambitions that will allow them to bequeath some sort of legacy to the world they will leave behind them.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Strangling Sea

System: 13th Age

Author: Robin D. Laws

Duration: 2-3 sessions

Deadline: 28th February

Description:

In this 13th Age adventure for a party of 4-6 1st-level adventurers, our heroes attempt to retrieve the enigmatic engineer Inigo Sharpe from his unfortunate imprisonment in the Stranglesea. This fantastical equivalent of our world’s Sargasso Sea traps wrecked ships, strands castaways, and supports an array of dangerous animal life.
 

All Along the Watchtower

System: Trail of Cthulhu

Author: Bill White

Duration: 1-2 sessions

Deadline: 28th February

Description:
There is havoc in the streets of Chicago as disaffected youth protest war and injustice during the Democratic National Convention of 1968. But some darker purpose is at work, and an unlikely band of investigators that includes Gary Gygax, Hunter S. Thompson, and Jimi Hendrix comes together in a desperate hour to confront a nameless evil that threatens the very idea of America!
 

The New World

System: The New World

Author: Bill White

Duration: 3-4 sessions

Deadline: 28th February

Description:
The New World is a story-telling game about cultures in collision, and about the struggles of the people who are caught up in the middle of that clash. It is “slipstream” history, not quite fantasy or science fiction but not quite mainstream either, characterized by a cavalier impatience with the specifics of historical detail in favor of a license for the active exercise of the historical imagination. To play the game, players invent or choose a quasi-historical setting—an alternate reality, a parallel Earth, or a historical pastiche—to be the backdrop against which their characters strive to achieve ambitions that will allow them to bequeath some sort of legacy to the world they will leave behind them.

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