Update Nov. 2015: It appears the Nyerd website is no more, and the Actual Play audio is no longer available online. Alas.
I’ve had a lost of requests for an actual play series to introduce people to Hillfolk and DramaSystem and have kicked around various ways of making this happen. Turns out all I had to was to wait for the NYERD Podcast to take care of it for me. And they found a great twist, too—rounding up a player group made up of experienced actors who have never roleplayed before. The series kicks off with a fab character creation session that really captures the creative process that emerges as a group finds their concepts and builds a web of relationships. The group’s actorly training kicks in as they zero in on strong choices providing plenty of grist for drama.
Also, kudos to the team for a well-recorded show, not an easy thing in Actual Play.
Robin appears as the guest in this week’s exciting episode of Jennisodes, where, in addition to explaining your dreams to you, he talks Hillfolk, Ashen Stars, Dreamhounds of Paris and more.
Color me honored to appear as a guest on the landmark 50th episode of the G*M*S Podcast. Join ace interviewer Paco Jaen as he grills me on Stone Skin Press, Hillfolk, and how we coerced Simon into greenlighting Dreamhounds of Paris.
Regarding the post-interview discussion, I hate to ruin a thrilling mental picture but have to say that working with Chuck Wendig in no way entailed a clash of the titans. When you commission a piece from Chuck, it’s not his delightfully gonzo online persona that shows up to play, but a skilled and thoroughly professional talent. He delivers great work and, when asked for adjustments, responds to them in a way that further plumbs the emotional depth of his story.
In the same discussion, Paco wonders, re: Hillfolk, how much politics and drama can arise from a tribal raiding culture. Clearly Paco has never been an iron age raider. From deposing the chieftain to making alliances and feuds, grist for intrigue always abounds in a Hillfolk game. The relative isolation of the tribal setting provides the emotional hothouse that requires the main characters to continue to deal with one another. Most compelling dramas confine their main casts in some way, within a family, sub-culture, or power structure. The raider band conceit does that in a very clear and simple way, helping players to quickly find and remain in the game’s essential rhythm.
Episode 90 of Ron and Veronica Blessing’s The Game’s the Thing podcast focuses on Ashen Stars, with your humble game designer as the guest. Join us as we talk about the game’s premise, genesis, development process and additions to the GUMSHOE toolkit. Also up for discussion are Hamlet’s Hit Points, why players only think they want their characters to be irresponsible, and teasers for two of the three reveals of Gen Con. Put it in your ears!
Site link. / iTunes link.
Robin Laws discusses Ashen Stars here, at about 27.15.
Robin discusses Skulduggery on The Game’s the Thing podcast.