Category Archives: Fear Itself

Don’t Panic! Alternate Fear rules for Fear Itself

Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]

Community Content Spotlight: Game Reserve

In the Community Content Spotlight, each month I write up a short review of a GUMSHOE community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program!————————————Michael Duxbury’s Game Reserve is a fresh supplement to Fear Itself 2nd Edition, providing “a collection of […]

Community Content Spotlight: Phantom of the Bastille

In the Community Content Spotlight, each month I write up a short review of a community content title available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! Stick around after the review for news about our Community Content Contest. THE PHANTOM OF THE BASTILLE The following review contains […]

Book of Unremitting Horror Review

Michael Wolf reviews The Book of Unremitting Horror here on Stargazer’s World: In my option The Book of Unremitting Horror is a must-have for any GM interested in running horror campaigns, regardless if he/she is using a GUMSHOE game or not.

Fear Itself review

A new five star review by William Graham of Fear Itself is on rpgnow.com. This product sets itself apart from other Horror Rules because of the way everything interacts with the entire GUMSHOE system in a meaningful and immersive manner. The Risk Factors provide believable, character driven motivations for adventuring; Stability Sources provide opportunities for […]

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