If you want to stock Pelgrane products, please ask your distributor. You can also email Impressions Game Distribution Services, if you need to find a distributor carrying our line, or if you are a distributor seeking to do so. Impressions supplies all our distributors and through them the retailers. We also sell to retailers through Indie Press Revolution.
If you ever have problems getting hold of our products through distribution, for example, you are told they are out of stock or out of print, email Impressions.
Retailers can supply their customers with free PDFs of our products through the Bits and Mortar program.
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Ashen Stars is the ENnie and Golden Geek-nominated SF GUMSHOE game from RPG legend, Robin D. Laws.
They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come.
In this gritty space opera game, the PCs are Lasers, freelance troubleshooters and law enforcers operating in a remote sector called the Bleed. They’re needed in the wake of a massive retreat by the Combine, the utopian empire that colonized it. Amid the ashes of a devastating war, the lasers solve mysteries, fix thorny problems, and explore strange corners of space—all on a contract basis. They balance the immediate rewards of a quick buck against their need to maintain their reputation, so that they can continue to quickly secure lucrative contracts and pay the upkeep on their ship and their cyber- and viroware enhancements.
Featuring seven new and highly detailed playable species –
- The eerily beautiful, nature-loving, emotion-fearing balla
- The cybes, former humans radically altered by cybernetic and genetic science
- The durugh, hunched, furtive ex-enemies of the Combine who can momentarily phase through solid matter.
- The humans, adaptable, resourceful, and numerous. They comprise the majority of a typical laser crew.
- The kch-thk, warrior locust people who migrate to new bodies when their old ones are destroyed.
- The armadillo-like tavak, followers of a serene warrior ethic.
- The vas mal, former near-omnisicent energy beings devolved by disaster into misshapen humanoid form.
Ashen Stars also contains extensive, streamlined rules for space combat, 14 different types of ship, a rogues gallery of NPC threats and hostile species’ and a short adventure to get you started in the Bleed.
Read feedback, reviews and see sample chapters here.
Status: Out Now. Includes PDF.
The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead.
This installment includes:
- Five froggish monsters with four racial abilities to choose from
- 13 reasons to be paranoid
- Toadstone treasures
- Five icon-related frogfolk temples
- Race stats and special abilities for playing a frogfolk adventurer
Temples of the Frogfolk is the second installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in March. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.
|Stock #: PEL13AM03
||Author: Gareth Ryder-Hanrahan
|Artist: Rich Longmore
||Pages: 10pg PDF
The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?)
Dragon Riding is the first installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in February. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.
|Stock #: PEL13AM02
||Author: Rob Heinsoo, ASH LAW
|Artist: Lee Moyer, Rich Longmore
||Pages: 8pg PDF
Subscribe to The 13th Age Monthly and you’ll receive all-new 13th Age RPG goodness for GMs and players every month for a full year. These 4000+ word PDFs offer new rules systems, Bestiary-style monsters, player character options, and more.
The 13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors that includes Jonathan Tweet, Gareth Ryder-Hanrahan (Book of Loot, Eyes of the Stone Thief), ASH LAW (Tales of the 13th Age) and Cal Moore (Shadows of Eldolan).
January 2015: Dragon Riding, by Rob Heinsoo & ASH LAW. The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?)
February 2015: Temples of the Frogfolk, by Gareth Ryder-Hanrahan. The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes five froggish monsters with four racial abilities to choose from, thirteen reasons to be paranoid, toadstone treasures, five icon-related frogfolk temples, and race stats and special abilities for playing a frogfolk adventurer.
March 2015: Candles, Clay & Dancing Shoes, by ASH LAW. Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which one of you screams first? What happens to your spell list if you drink too much gnomish tinto wine (secret ingredient: grave dust)? Answers to these and 75 other magic-item related questions, yours for one low monthly price!
|Stock #: PEL13AM01
||Type: PDF subscription
The following memo was found in the archives of the Russian Academy of Sciences. It sheds light on the complicated relationship between the surrealist Dreamhounds of Paris and both the French Communist Party (PCF) and the intelligence arm of its Soviet masters.
July 6, 1932
To: Trofim Lysenko, Russian Academy of Sciences
From: Konstantin Strezhakov, Inostranny Otdel, NKVD
Regarding your request for information arising from my office’s ongoing operation against the French so-called surrealists, I am authorized by my superiors to share the following.
First, our office agrees with your assertion, in your memo of June 21st, that the sealing of the Dream Zone remains an utmost security priority of the Soviet state. The threat of supernatural forces becoming manifest in this world undermines the dialectic and our officially held doctrine of materialism. In particular the prospect of workers being able to depart this realm for another of infinite color and wonder is one which, as your message underlines, a threat to productivity we can ill afford as we struggle to increase crop yields.
We continue to work through a valued asset in the field, Elsa Triolet. Now married to surrealist poet Louis Aragon, she encourages him to undermine and discredit the group. Once it has burst apart it is our hope that its members will, unable to form a psychic collective, lose the ability to transmit themselves into the Zone. This will, we predict, close it off and eliminate it as a danger.
Unfortunately Aragon’s new-found dedication to Stalinism has decisively parted him from the group, when we would prefer him to weaken it from the inside. In January Aragon attempted to republish a poem, “Red Front”, advocating the shooting of police. This led to his indictment on sedition charges. Local party officials unaware of this office’s aims and activities repudiated Aragon’s gesture as an act of childish stunting. They further scolded him for a pornographic daydream by the Spaniard Salvador Dalí, published in a recent surrealist propaganda organ. (Dalí is the most potent of surrealist magicians, against whom we may soon contemplate decisive action.) Aragon conveyed to surrealist commandant André Breton the PCF complaint that such obscene sexual fantasy complicates what should be simple relations between men and women. An inexplicably amused Breton then mockingly included this phrase in one of his publications. (Though also a PCF member, Breton has long marched to an unacceptably eccentric beat.) Aragon has now split from Breton, blaming him for revealing internal party communications.
In short, a rupture has now opened between Aragon and Breton. Triolet pushes him toward reconciliation but the long-fraying bonds of friendship and rivalry between the two poets may well preclude this.
It is this office’s contention that relations between the local party and surrealists be taken out of PCF hands and placed in ours, preventing further unfortunate tactical confusion. If you could use your influence to recommend this transfer of authority, I am confident that our position against the Dream Zone and its art magicians would be strengthened considerably.
Deadlier things than vampires lurk in the shadows.
They’re called multinational corporations.
When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take them from remote North Dakota to opulent Dubai. The goals seem ever-shifting…and something terrible is building just beneath the surface.
The Dubai Reckoning for Night’s Black Agents RPG is a globe-spanning technothriller adventure that shifts the focus from supernatural horror to corporate malfeasance and Conspiracy ladder-climbing. Use it as a change of pace from run-and-gun monster fighting, or as part of a Mirror mode campaign whenever the agents seek to develop the Conspyramid.
Status: In development
While running Trail of Cthulhu for the first time might be intimidating, never fear – there are a wealth of resources to guide you through your first games:
If you still have questions, the friendly people at the Trail of Cthulhu forums, Facebook page, Google+ page and on Twitter are always happy to help.
Battle Scenes for the 13th Age Roleplaying Game is an invaluable GM resource when you’re asked to run a game and don’t have anything prepared; when the icon dice say that a specific icon is in play but you’re not sure where to go with it; or when an icon relationship roll calls for a complication.
Battle Scenes offers 39 sets of challenging and memorable battles keyed to the 13 icons, spanning the three tiers of play (Adventurer, Champion and Epic).
This volume by designer Cal Moore includes:
- Battles that pit the PCs against NPCs and monsters that are linked to an icon, or which fall under that icon’s influence.
- Plenty of new monsters to challenge the PCs, along with new magic items to wield in battle.
- Optional storylines that link each battle to the ones that come after, so you can take the PCs from one full heal-up to the next using only the battles in the set — with room to expand on these stories to fill multiple sessions of gameplay.
- Ideas on how to get the PCs into the battle scene story, and possible outcomes that result from their actions.
Status: In playtest
Enter the graveyard of doomed ships
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes.
The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers.
Status: Art direction