Mutant City Blues

60269Mutant City Blues

Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.

As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds.

With new human capacity has come new science. Your squad brings forensic science to bear on the solution of mutant crimes. Need to know if a suspect is the victim of mind control or dream observation? Perform an EMAT protocol to detect the telltale signs of external influence. Was your victim killed by a light blast? Use Energy Residue Analysis to match the unique wound pattern to the murderer, as surely as ballistic science links a bullet to a gun.

Does your crime scene yield trace evidence of two separate powers? Use your trusty copy of the Quade Diagram, the infallible map of genetic relationships between mutant powers, to tell if one suspect could have used both – or if you have two perps on your hands.

If chases, interrogations and mutant battles weren’t enough to handle, you also serve as a bridge between the authorities and your mutant brethren. To successfully close cases, you must navigate the difficult new politics of post-mutation society, and deal with your own personal issues and mutation-caused defects.

MUTANT CITY BLUES runs on GUMSHOE, the acclaimed investigative rules set powering the hit new game Trail Of Cthulhu. GUMSHOE offers a simple yet revolutionary method for writing, running and playing mystery scenarios. It ensures fast-flowing play, always giving you the informational puzzle pieces you need to propel your latest case toward its exciting final revelations.

Police work will never be the same.

See the complete reviews to date here

“I loved the way that this linked in with the esoterrorist system. The quade diagram and the ability to create great drama with the system WITHOUT depending on the players getting the clues…..just asking the right questions. When I set it in Detroit with all the google earth maps the setting seemed to really materialize for my players and what they were doing. Great system!”

Steve Kyer, 5/5 Stars.

“This game was my first exposure to the GUMSHOE system and it made me fall in love with it! This game is extremely fun. I really love how all the mutant powers are related to each other on a diagram, giving more plausibility to super-powers and how they would develop. The world is rich and full of color and interesting ideas. I highly recommend this game.”

Devon Kelley, Featured Reviewer 5/5 Stars.

On RPG.NET, Notty Reid gives Mutant City Blues a positive and detailed review.

“For the first time in months I’m excited about running a new game. I can’t wait for the new season at my local games club so I can get stuck in.”



A printer-friendly Quade Diagram

This chapter from MCB describes the role of the PCs and gives some background to the game.

Character sheet for MCB.

A very useful Reference Sheet for UK players, also one for US players. thanks to Charles Gordon Mitchell for these.

Actual Play

Code Indigo Fred Hicks ran an online game of MCB. You can read and comment on it the Code Indigo community here.

Johnny Shakalakah Our in-house playtest for Mutant City Blues.

Articles and Interviews

Interview with Robin D Laws

A Master Plan podcast you can listen to here. “They talk about designing this game from the original GUMSHOE framework,
what was changed to make the game focused on the new premise, and overall the experiences of making this game. Throughout the show, Robin
also talks a bit about moments in GUMSHOE’s design in general.”

Interview with Dr Quade

Leading the scientific charge is the mediagenic, indefatigable Dr. Lucius Quade. He coined the term for the scientific study of mutant genes and abilities, anamorphology, and is routinely called on to weigh in on any social or political controversy surrounding mutant rights.

Read an interview with Dr Quade here, on See Page XX

The Trouble with Tasers

Robin Laws discusses the use of Tasers in GUMSHOE games here.