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Esoterrorists 2 cover_reduced

A stand-alone roleplaying game by Robin D Laws

You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.

Upgrades, Improvements and New Content for the 2nd Edition.

This new edition of The Esoterrorists is 4 times longer and allows you to:

  • Equip your characters with fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.
  • Round them out with 13 crucial action abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.
  • Absorb the latest, in-depth intelligence data on the terrifying world of the Esoterrorists.
  • Learn the never-before-revealed inner workings of the Ordo Veritatis, the secret international agency that sends you out to smash the foe.
  • Recoil at raw reports detailing all-new creatures of unremitting horror.
  • Root yourself in a site of small town menace with the new Station Duty campaign frame and scenario.
  • Confront fever dreams of the apocalypse in a brand new introductory scenario, OPERATION: PROPHET BUNCO!

Also included, for gamemasters:

  • Data on the terrifying world of the Esoterrorists, and the Ordo Veritatis, the benevolent global conspiracy that fights them
  • Creatures of unremitting horror.
  • Detailed instructions on structuring investigative scenarios for the innovative GUMSHOE system
  • Advice on bringing those scenarios to life in play
  • Operation Slaughterhouse, an advanced example scenario of geopolitical horror

The Esoterrorists is easy to learn, easy to play and replayable by design.

Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.

Reviews of The Esoterrorists:

… the game does deliver on its promise. You could easily explain the rules to someone in 15 minutes enough so that they could play. You can also learn them enough to run the game in about an hour.

I was apprehensive about the system but I was wrong – it worked really well for me.

The rules are incredible – I honestly think this is the best investigation-based RPG ever printed.

Related Material

Stock #: PELG012 Author: Robin D. Laws with Gareth Ryder-Hanrahan
Artist: Phil Reeves, Kyle Strahm Pages: 160 page perfect bound

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Includes character sheets, utilities, adventures and a two-page preview. The character sheet and sample are provided by Pelgrane Press, the rest are provided by enthusiasts.

Ordo Veritatis Recruitment Handbook

The Ordo Veritatis Recruitment Handbook: Character backgrounds and careers for The Esoterrorists.

Character Sheet

Download the Esoterrorists character sheet as a PDF file.
A new fillable PDF Esoterrorists character sheet by Kurt Rauscher.

Download the Esoterrorists character sheet as a CC3 fcw file.

Unremitting Horror introduced a new investigative ability – Pathology. Download the updated Esoterrorists character sheet as a PDF file.

Comic

Get a taste of being an Ordo Veritatis operative on a mission.

Sample Characters

Sample characters from the playtest courtesy of Phill Winters and group.

An example of character creation by Jason Blair (Little Fears)

Character Ability Matrix

This Excel spreadsheet helps you enusure that the PCs have a suitable selection of abilities. You can also use to ensure adventures make use of the abilities that players have chosen. It was created by Ralf Wagner and Ralf Schemmann.

GM Character Reference Sheet

This PDF document created by Ron Blessing. It has all the important Esoterrorists tables easily to hand.

Operation Slaughterhouse Extra

Adventure flow chart in PDF and CC3 FCW format by Ralf Schemmann.

Operation Antler

An adventure set in the UK by Richard Lynne.

Preference for Oblivion

An adventure in Protodimension #1 centering on the Hadron Collider by Joe Klemann (a PDF)

Internal Scenario Design Document

A design document put together following feedback from writers. It gives rules and advice for creating Esoterrorist adventures. Originally written for internal use, GMs may well find it helpful.

Layout and Introduction

The Esoterrorists has been beautifully laid out and illustrated by Jérôme Huguenin. These introductory pages should give you an idea of what to expect.