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A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.
 
Shadows of Eldolan is an introductory 13th Age adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.

 

Author: Cal Moore

Status: Art in progress


Dulce et Decorum Est coverAnd the dead were the dead; this was no time to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and stumbled with my disconsolate crew. Floating on the surface of the flooded trench was the mask of a human face which had detached itself from the skull.

- Siegfried Sassoon

This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu.  From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.

The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.

Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:

Vaterland

The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.

Sisters of Sorrow

The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.

Then the tapping on the hull begins…

Dead Horse Corner

The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?

Stock #: PELGT32 Author: Adam Gauntlett
Artist: Jérôme Huguenin, Leah Huete, Phil Reeves Pages: 112 page perfect bound

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ErnestHemingway“[I often have] the feeling that the very concept of objective truth is fading out of the world….From the anti-Fascist angle one could write a broadly truthful history of the war, but it would be a partisan history, unreliable on every minor point. Yet, after all, some kind of history will be written, and after those who actually remember the war are dead, it will be universally accepted. So for all practical purposes the lie will have become truth.”

- George Orwell, “Looking back on the Spanish War”

The protagonists, sponsored by the Paris-based political organisation BNVS, have come to Spain to shoot a documentary on the war, and find themselves marooned in Madrid. One of their team goes missing, and their literary colleagues say it’s pointless – even dangerous – to ask what happened to him.

In a war of competing ideologies, unorthodoxy can merit the death penalty, but is this Communist oppression or something more sinister?

Status: Art being done

TimeWatch cover 300

The TimeWatch Kickstarter is funded, and you can still pledge or change your existing pledges and add-ons here.

13th century Europe is enslaved, there’s an army of Mongol warriors burning the city of Paris, and the Supreme Khan is alive and well in Mongolia? Someone is changing history again, and it’s up to your team to fix it.
Welcome to TimeWatch.

TimeWatch, by Kevin Kulp, is a GUMSHOE game of investigative time travel. You are a defender of history, an elite TimeWatch agent plucked out of your native era and trained to stop saboteurs from ripping history apart. Your training allows you to diagnose disruptions in the time stream and track down the cause, making conclusions that less capable investigators might just guess at. The TimeWatch rules presume that you are a highly competent badass. Who are you to prove them wrong?

If you’ve played other GUMSHOE games like Night’s Black Agents and Trail of Cthulhu, TimeWatch’s mechanics will look familiar. It uses a pared-down ability list (Astronomy, Chemistry, Physics, and various engineering abilities are all grouped under the ability “Science!”, whose exclamation point tells you quite a bit about the game’s tone) and can be played in a variety of different styles. You can play it in Pulp style if you want more dinosaurs and aliens, Rebel style if you want to be the people changing history for the better, Cinematic style if you want to emulate your favorite time travel movie, and more. The default is Patrol style, acting as time cops to save the timeline.

The Kickstarter is now live! You can see how it’s progressing here.

 

Status: In development

Artemis Tau systemAn Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.

It holds true for stars and black holes – and for politics and crime, too.

And let’s face it – you’re the ones who are going to be standing in the path of that explosive release. Better get ready.

Accretion Disk: The Ashen Stars Expansion Book includes:

  • Sample clues, special spend benefits, and added data on each Investigative ability. Learn how to use Kinetics to escape VR simulations, identify alien interference in pre-contact cultures, and trace viro-augmented criminals with endocrinological profiling.
  • More options and tactics for general abilities, including species-specific ones. Master zero-g martial arts, detect weapons as they charge up, and acquire corporate sponsorship for your Laser team to boost your cash flow!
  • Take your stations on board ship with options and tactics for each warpside and groundside role, then delve into player-drive Arcs and Drives. Guide your own destiny amid the guttering Ashen Stars.
  • Explore new character options with six new playable races.
  • Deckplans for every class of ship show you what it’s like on board – and new ship options and bolt-ons open up tactics for ship-board adventures.
  • When you hit dirtside, break out any of the dozens of new weapons, equipment items, cyberware or viroware – if you can afford the upkeep!
  • Hot Contracts gives a roster of jobs that only a Laser crew can handle. Pick your own challenge hot off the Bleed, and get to work!
  • Finally, twelve new hostile aliens ensure that the Bleed stays dark and bloody…

Writers: Gareth Ryder-Hanrahan, Kevin Kulp, Kieran Turley

Status: In Development

gallery24The Stone Thief is an old and cunning Living Dungeon. For unknown ages, it has slithered through the Underworld, rising to consume towers and cities or other, lesser dungeons. Now, it has your scent. It swims through the earth, eager to steal everything you cherish, eager to drag you down into its hellish labyrinth.

The dungeon’s coming for you. Kill it before it kills you.

This campaign pack for 13th Age is for characters of 4th to 7th level. Modular design lets the gamemaster tailor the dungeon and its perils to the player characters, or pull it apart for use in their own adventures.

Status: In Development

Shard_CoverDesigned by Rob Heinsoo with ASH LAW this sandbox adventure for 13th Age centers on the crash of one of the Archmage’s flying realms. As threats multiply, the flying land turns out to have been the control point for magical wards neutralizing three ancient evils. With the cone of secrecy shattered, each of the thirteen icons offers rival opportunities for glory, plunder, or heroic sacrifice.

Plot, non-player character, and location options allow the gamemaster to tune each play-through of Shards of the Broken Sky to the icon relationships that campaign’s player characters care about most.

 

Status: In Development

13 True Ways Cover May 11 201313 True Ways is the upcoming expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.

Along with contributor Robin D. Laws (GUMSHOE), Rob, Jonathan Lee and Aaron are hard at work on the book now. 13 True Ways will be available for pre-order once we’re confident that we’re reasonably close to printing and shipping.

13 True Ways collects the team’s best ideas for 13th Age that aren’t in the core rulebook. The result will be a glorious grab-bag of usefulness and inspiration! Follow the 13 True Ways tag in the Pelgrane Press blog to learn more and see previews of this great book. It will include:

  • 6 new character classes: monk (currently in playtest), druid, chaos shaman, necromancer, battle captain and occultist
  • New monsters, including a 13th Age take on devils by Robin D. Laws
  • More options for the Dragon Empire setting
  • Incredible full-color art and maps fromLee Moyer and Aaron McConnell

Want more? Check out the video from the 13 True Ways Kickstarter and hear what Rob Heinsoo and Jonathan Tweet had to say about it:

hatchlingPre-order the full-colour hardback in the store for release in May 2014, and download  the latest draft of the PDF now — plus playtest versions of all-new classes from 13 True Ways.

Those who ordered early got a credit in the book, the option of giving playtest feedback, the first chance to get the limited edition, and a vote in our Monster Menagerie poll.

Like the core book before it, the 13th Age Bestiary looks to be bigger and better than we imagined. I asked for 50 new monsters for 13th Age but with variations, we’re expecting to deliver a weighty, four-colour, 220-page hardcover tome.

As a result, the price of the Bestiary may go up a small amount (about $5) once the book is in production and we get a better idea of how much it costs to produce. Or it may not. But I encourage you to place your pre-order now, just in case.

This is no ordinary bestiary. While of course it includes a host of new creatures, it’s more than stat blocks and bland descriptions. It gleams with the essence of 13th Age, with the same quirkiness, the same match between flavour and mechanics you saw in the core rules.

Find out how each creature relates to the icons, make use of multiple adventures hooks for every creature and use nasty specials and variations to keep your 13th Age campaign unique.

See a laid-out preview of the magic-sustained, arrogant Naga from the 13th Age Bestiary on ENworldbulette_300

Here is a list of the monsters and variations:

Basilisk, swarm of bats, dire bat, bat cavalry, goblin bat mage, thunder bat, wraith bat, catacomb dragon, gorge dragon, void dragon, empyrean dragon, blue sorcerer, bugbear scout, bugbear schemer, barbarous bugbear, green bulette, lumberland dirt-fisher, ravenous bumoorah, deep bulette, cambion dirk, cambion sickle, cambion katar, cambionhellblade, centaur lancer, centaur raider, centaur ranger, centaur champion, chaos glorp, chaos beast, chaos brute, chaos behemoth, iconic chimera, chuulish slave, chuul, chuulish swarm, massive mutant chuul, couatl, elder couatl, drow spider-mage, weaver swarm, drow soldier, drow sword maiden, spider mount, apocritarantula, drow darkbolt, drow cavalry, drow spider-sorceress, corpse dybbuk, parasitic dybbuk, ethereal dybbuk, Warp Beast, Umluppuk, Hagunemnon, ettercap acolyte, ettercap hunter, ettercap supplicant, ettercap warrior, ettercap keeper, jotun auroch, ice zombie, winter beast, bergship raider, ice sorceress, frost giant adventurer, aerial spore, sporrior, fungaloid drudge, braincap, elder spore, fungaloid monarch, fungaloid empress, gelatinous tetrahedron, gelatinous cube, gelatinous octahedron, gelatinous dodecahedron, djinn, efreet, gravemeat, ghoul pusbuster, ghoul fleshwripper, ghoul licklash, ghast, bronze golem, marble golem, Hag, watch skull, slime skull, jest bones, screaming skull, flaming skull, black skull, skull of the beast, hellwasp, hook scuttler, swarming maw, boombug, intellect devourer, intellect assassin, spinneret doxy, woven, binding bride, kobold grand wizard, kobold skyclaw, kobold engineer, kobold dog rider, kobold bravescale, kobold dungeon-shaman, kobold shadow-warrior, kobold dragon-soul, lammasu warrior, fallen lammasu, lammasu wizard, lammasu priest, lich baroness, lich count, lich prince, manticore bard, mantikumhar, coursing manticore, swaysong naga, sparkscale naga, manafang naga, elder swaysong naga, elder sparkscale naga, elder manafang naga, ogre penitent, ogre crusader, ogre berserker, demonic ogre, ogre champion, ogre minion, ogre mage knight, Ogre lightning mage, prismatic ogre mage, Pit-spawn orc, orc archer, cave orc, orc tusker, orc battle screamer, death-plague orc, claw flower, pixie pod, poddling, purple worm, purple larvae, parasitic lightning beetle, ancient purple worm, volcano dragon, hoardsong dragon, hoard spirit, greathoard elder, flamewreathed dragon, smoke minions, splotchcap, redcap, crimsoncap, crustycap, squib swarm, barbellite, frost-wurm, adult remorhaz, remorhaz queen, rust monster, rust monster obliterator, sahuagin raider, razor shark, sahuagin glow priest, Iron Sea shark, sahuagin mutant, shadow dragon, shadow thief, stirge, stirgelings, archer stirge, cobbler stirge, tarrasque, avenging orb, destroying sword, enduring shield, feral warbanner, human rabble, Crusader warbanner, Orc Lord warbanner, Lich King warbanner, ravenous cannibal, wendigo spirit, elder wendigo, Whispering Prophet, white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon, moon dragon, wibble, dawn zorigami, apex zorigami and dusk zorigami.

Lead Designer and Developer: Rob Heinsoo

Developer: Kenneth Hite, Cal Moore

Art Direction: Rob Heinsoo, Kenneth Hite

Interior Art: Rich Longmore

Monster Tiles: Lee Moyer

Editor: Cal Moore

Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve Townshend, Rob Watkins, Rob Wieland

Price: $39.95 / £24.95 – 220 page casebound full colour

 

DD image 2For over a century, we have known only part of the story of Dracula — the part Bram Stoker was allowed to tell. Now, the whole tale can be revealed. In 1893, the secret services of three nations played a dangerous game to contact and control the perfect asset — the ultimate weapon — Count Dracula.

This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story you’ve known for years … for the first time.

Dracula Unredacted does for the Dracula Dossier what Henry Armitage’s letters did for Armitage Files or The Book of the Smoke for Bookhounds of London.

 

Status: In Development

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