And the dead were the dead; this was no time to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and stumbled with my disconsolate crew. Floating on the surface of the flooded trench was the mask of a human face which had detached itself from the skull.
- Siegfried Sassoon
This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu. From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.
The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.
Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:
The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.
The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.
Then the tapping on the hull begins.
Dead Horse Corner
The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?
Status: Art being done
The TimeWatch Kickstarter is funded, and you can still pledge or change your existing pledges and add-ons here.
13th century Europe is enslaved, there’s an army of Mongol warriors burning the city of Paris, and the Supreme Khan is alive and well in Mongolia? Someone is changing history again, and it’s up to your team to fix it.
Welcome to TimeWatch.
TimeWatch, by Kevin Kulp, is a GUMSHOE game of investigative time travel. You are a defender of history, an elite TimeWatch agent plucked out of your native era and trained to stop saboteurs from ripping history apart. Your training allows you to diagnose disruptions in the time stream and track down the cause, making conclusions that less capable investigators might just guess at. The TimeWatch rules presume that you are a highly competent badass. Who are you to prove them wrong?
If you’ve played other GUMSHOE games like Night’s Black Agents and Trail of Cthulhu, TimeWatch’s mechanics will look familiar. It uses a pared-down ability list (Astronomy, Chemistry, Physics, and various engineering abilities are all grouped under the ability “Science!”, whose exclamation point tells you quite a bit about the game’s tone) and can be played in a variety of different styles. You can play it in Pulp style if you want more dinosaurs and aliens, Rebel style if you want to be the people changing history for the better, Cinematic style if you want to emulate your favorite time travel movie, and more. The default is Patrol style, acting as time cops to save the timeline.
The Kickstarter is now live! You can see how it’s progressing here.
Status: In development
Get the Hatchling Edition of the Bestiary! Pre-order the full-colour hardbackin the store for release in May 2014, get a late text-only draft now, and then updates. Hatchlings will get a credit in the book, the option of giving playtest feedback, the first chance to get the limited edition, and a vote in our Monster Menagerie poll.
Like the core book before it, the 13th Age Bestiary looks to be bigger and better than we imagined. I asked for 50 new monsters for 13th Age but with variations, we’re expecting to deliver a weighty, four-colour, 220-page hardcover tome.
As a result, the price of the Bestiary may go up a small amount (about $5) once the book is in production and we get a better idea of how much it costs to produce. Or it may not. But I encourage you to place your pre-order now, just in case.
This is no ordinary bestiary. While of course it includes a host of new creatures, it’s more than stat blocks and bland descriptions. It gleams with the essence of 13th Age, with the same quirkiness, the same match between flavour and mechanics you saw in the core rules.
Find out how each creature relates to the icons, make use of multiple adventures hooks for every creature and use nasty specials and variations to keep your 13th Age campaign unique.
See a laid-out preview of the magic-sustained, arrogant Naga from the 13th Age Bestiary on ENworld.
Here is a list of the monsters and variations:
Basilisk, swarm of bats, dire bat, bat cavalry, goblin bat mage, thunder bat, wraith bat, catacomb dragon, gorge dragon, void dragon, empyrean dragon, blue sorcerer, bugbear scout, bugbear schemer, barbarous bugbear, green bulette, lumberland dirt-fisher, ravenous bumoorah, deep bulette, cambion dirk, cambion sickle, cambion katar, cambionhellblade, centaur lancer, centaur raider, centaur ranger, centaur champion, chaos glorp, chaos beast, chaos brute, chaos behemoth, iconic chimera, chuulish slave, chuul, chuulish swarm, massive mutant chuul, couatl, elder couatl, drow spider-mage, weaver swarm, drow soldier, drow sword maiden, spider mount, apocritarantula, drow darkbolt, drow cavalry, drow spider-sorceress, corpse dybbuk, parasitic dybbuk, ethereal dybbuk, Warp Beast, Umluppuk, Hagunemnon, ettercap acolyte, ettercap hunter, ettercap supplicant, ettercap warrior, ettercap keeper, jotun auroch, ice zombie, winter beast, bergship raider, ice sorceress, frost giant adventurer, aerial spore, sporrior, fungaloid drudge, braincap, elder spore, fungaloid monarch, fungaloid empress, gelatinous tetrahedron, gelatinous cube, gelatinous octahedron, gelatinous dodecahedron, djinn, efreet, gravemeat, ghoul pusbuster, ghoul fleshwripper, ghoul licklash, ghast, bronze golem, marble golem, Hag, watch skull, slime skull, jest bones, screaming skull, flaming skull, black skull, skull of the beast, hellwasp, hook scuttler, swarming maw, boombug, intellect devourer, intellect assassin, spinneret doxy, woven, binding bride, kobold grand wizard, kobold skyclaw, kobold engineer, kobold dog rider, kobold bravescale, kobold dungeon-shaman, kobold shadow-warrior, kobold dragon-soul, lammasu warrior, fallen lammasu, lammasu wizard, lammasu priest, lich baroness, lich count, lich prince, manticore bard, mantikumhar, coursing manticore, swaysong naga, sparkscale naga, manafang naga, elder swaysong naga, elder sparkscale naga, elder manafang naga, ogre penitent, ogre crusader, ogre berserker, demonic ogre, ogre champion, ogre minion, ogre mage knight, Ogre lightning mage, prismatic ogre mage, Pit-spawn orc, orc archer, cave orc, orc tusker, orc battle screamer, death-plague orc, claw flower, pixie pod, poddling, purple worm, purple larvae, parasitic lightning beetle, ancient purple worm, volcano dragon, hoardsong dragon, hoard spirit, greathoard elder, flamewreathed dragon, smoke minions, splotchcap, redcap, crimsoncap, crustycap, squib swarm, barbellite, frost-wurm, adult remorhaz, remorhaz queen, rust monster, rust monster obliterator, sahuagin raider, razor shark, sahuagin glow priest, Iron Sea shark, sahuagin mutant, shadow dragon, shadow thief, stirge, stirgelings, archer stirge, cobbler stirge, tarrasque, avenging orb, destroying sword, enduring shield, feral warbanner, human rabble, Crusader warbanner, Orc Lord warbanner, Lich King warbanner, ravenous cannibal, wendigo spirit, elder wendigo, Whispering Prophet, white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon, moon dragon, wibble, dawn zorigami, apex zorigami and dusk zorigami.
Lead Designer and Developer: Rob Heinsoo
Developer: Kenneth Hite, Cal Moore
Art Direction: Rob Heinsoo, Kenneth Hite
Interior Art: Rich Longmore
Monster Tiles: Lee Moyer
Editor: Cal Moore
Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve Townshend, Rob Watkins, Rob Wieland
Price: $39.95 / £24.95 – 220 page casebound full colour