All Releases

Silver ENnie award winner for Best Rules; nominee for Best Game and Product of the Year. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming: Icon relationships and One Unique Things offer exciting storytelling possibilities Backgrounds provide a simple, flexible skill system drawn from characters’ personal histories Escalation dice enable fun, fast-moving d20 combat. Owlbears will rip PC’s limbs off to feed their young. Get your copy of 13th Age today at the Pelgrane Shop or your local game store. “13th Age RPG delivers an incredible fantasy storytelling experience.” – io9 “13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Dorkadia Learn more about 13th […]

More...

 The what, now? The Escalation Edition was the first pre-order of 13th Age, the fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Customers who pre-ordered the game before December 2012 got special perks including: First refusal on the Limited Edition Signed postcards Their name in the credits The PDF of the playtest rules which were upgraded to a PDF of the final rules then upgraded again to the final layout version of the book The first part of the forthcoming adventure The Escalation Edition web badge. Get your own copy of 13th Age from the Pelgrane Shop or your local retailer! To learn more about the game check out the interviews, videos and Actual Play on the Resources page “13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Jon Spengler, Dorkadia “[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear off D20 games, too. So I’m glad I found this.” – Kirby Smith, playtester “The combination of a streamlined…system […]

More...