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Play the new fantasy roleplaying game from legendary RPG designers Jonathan Tweet and Rob Heinsoo. Get your copy of the hardcover or PDF today at the Pelgrane Shop or your local game store and download the finished PDF! Icon relationships and One Unique Things offer exciting storytelling possibilities Backgrounds provide a simple, flexible skill system drawn from characters’ personal histories Escalation dice enable fun, fast-moving d20 combat. Owlbears will rip PC’s limbs off to feed their young. “One of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age… It’s fun, fast and accessible.” – Erik Kain, Forbes.com Learn more about 13th Age. Check out the Resources page for downloads, reviews, interviews, convention videos and actual play, and visit the 13th Age forums to talk with other GMs and players. Want to create a 13th Age compatible content? See here. “13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Jon Spengler, Dorkadia “[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear […]

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 The what, now? The Escalation Edition was the first pre-order of 13th Age, the fantasy roleplaying game from Rob Heinsoo and Jonathan Tweet. Customers who pre-ordered the game before Demce,ber 2012 got special perks including: First refusal on the Limited Edition Signed postcards Their name in the credits The PDF of the playtest rules which were upgraded to a PDF of the final rules then upgraded again to the final layout version of the book The first part of the forthcoming adventure The Escalation Edition web badge. Get your own copy of 13th Age from the Pelgrane Shop or your local retailer! To learn more about the game check out the interviews, videos and Actual Play on the Resources page “13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.” – Jon Spengler, Dorkadia “[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear off D20 games, too. So I’m glad I found this.” – Kirby Smith, playtester “The combination of a streamlined…system […]

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