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Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace.   But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all…   The Justice Trade contains three adventures for Ashen Stars – The Justice Trade, Terra Nova and Tartarus – written by Leonard Balsera, author of Profane Miracles and co-author of the smash hit Dresden Files; GUMSHOE designer and gaming luminary Robin D. Laws, and Bill White, author of The Big Hoodoo. It also includes a bonus twenty-minute demo game by Kevin Kulp to introduce players to the world of Ashen Stars.     The Justice Trade When the PCs answer a distress call from the planet Cabochon, they become embroiled in the political machinations of two powerful figures who each seek to shape the future of the Bleed. Will they choose to do good and make the Bleed a better place – or to do well for themselves? Tartarus In a devastatingly hostile environment,  hard-bitten lasers – who know enough not […]

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All We Have Forgotten has been nominated for a 2013 ENnie Award as Best Aid / Accessory. More on this here. All We Have Forgotten is music for Ashen Stars by James Semple, Marie-Anne Fischer and Yaiza Varona, the talent behind the chilling Eternal Lies Suite. All We Have Forgotten contains 10 original tracks and 4 stings, short bursts of music to mark the end of a scene. The tracks are supplied as MP3s so can be quickly loaded onto any player to add that extra dimension and atmosphere to your game. The music has been designed to be used with Ashen Stars but can, of course, be used with any number of sci-fi games. You can listen to a sample here – Review Highlights Read the reviews to date here. Buy

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Nominated for Best Adventure in the 2012 ENnies Some mysteries, you really don’t want to solve. If the thing at the centre of the labyrinth starts hunting you, you’ll wish you’d never started searching in the first place. Some truths are buried for a reason. The sound of claws on metal grew louder. Something scraped at the outside of the sealed hatch. ‘This is impossible. They’re dead.’ They weren’t. We were. Dead Rock Seven is a collection of four adventures for Ashen Stars from acclaimed writer Gareth Hanrahan (Arkham Detective Tales, Brief Cases, Invasive Procedures). Over the course of these adventures, the lasers are hired to deal with problems as diverse as murders on an old asteroid mine, missing executives on a pleasure planet, and threats to the security of an interstellar cooking contest. You can run these adventures as one-shots, as individual episodes in your own series, or in sequence as a self-contained mini-series. The Pleasure Bringers brings the characters to the pleasure world of Andarta, searching for a missing executive who has disappeared into the seedy underworld. In the course of their investigations, the characters discover the bizarre fate of their quarry, and must decide the fate of an […]

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Ashen Stars Cover

Ashen Stars is the ENnie and Golden Geek-nominated SF GUMSHOE game from RPG legend, Robin D. Laws. They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come. In this gritty space opera game, the PCs are Lasers, freelance troubleshooters and law enforcers operating in a remote sector called the Bleed. They’re needed in the wake of a massive retreat by the Combine,  the utopian empire that colonized it. Amid the ashes of a devastating war, the lasers solve mysteries, fix thorny problems, and explore strange corners of space—all on a contract basis. They balance the immediate rewards of a quick buck against their need to maintain their reputation, so that they can continue to quickly […]

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