Jonathan Hicks of Farsight Blogger fame has posted a great review of Dust and Mirrors, new original music for Night’s Black Agents by James Semple and his crack composing team. Jonathan says,
“The themes on this album have an excellent atmosphere to them that suit the Night’s Black Agents game perfectly. I’m incredibly impressed with this album, not just as a decent soundtrack for a great game but also as a great selection of music from some incredibly talented people. I can see this getting some serious airtime during my special ops-themed campaigns”.
He also says,
“The music itself reflects both of the genres the game represents exceptionally well. The high-energy and action-orientated spy genre merges well with the dark, brooding danger of the horror in the world and you could quite easily use this music in a general spy- or special ops-themed game or a stand-alone horror one.”
In fact, in comparison with other Gumshoe System RPGs, Ashen Stars is fundamentally straightforward and unfussy. Were it not for what the RPG does to the genre it is emulating, that is rework it as an investigation game, Ashen Stars would be considered to be a very traditional RPG. Instead it highlights and makes its focus upon the usually ignored investigative nature of the genre, the feature of Ashen Stars and so refreshes the genre.
The Everwayan points out that with “…all the excitement over the release of 13th Age, it might be easy to overlook another excellent new release from Pelgrane Press, the Western RPG Owl Hoot Trail.”
Further along is mentioned “The setting is mostly up to you. You can dial up the Weird Westerness or dial it down and keep things pretty gritty. There is a small section on foes and monsters, including some D&D old reliables reskinned a bit for a Western fantasy setting. Any GM worth her salt will be able to adapt easily the monsters from any d20/OSR game for Owl Hoot Trail.”
The whole campaign captures the feel inherent in the core rulebook excellently with plenty of scope for the characters to grow, develop, struggle as the experienced mercenary spies that they are supposed to be, complete with options presented based on the mode of game you have chosen to run.
Another day, another fantastic review for 13th Age – in this case, coming from Extrakun over on RPG.net, who rated it a 5 (Excellent!) for both Style and Substance. Describing it as a “lean and mean medium crunch game which is a blast to play”, Extrakun goes on to explain that:
“I have been looking for my ideal fantasy RPG for a long while and usually ended up disappointed because of some aspects coming up short. 13th Age ended my search – the ways the game deals with combat, magic items, adventuring and character development are just exactly what I wanted.”
“I review 13th Age as a d20 game with an emphasis on story, medium crunch character development and combat, and ease of play. By those criterion, I will say 13th Age has succeeded admirably.”
Erik Kain recently gave 13th Age an excellent review on Forbes.com, saying:
“…one of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age, a game cobbled together by Jonathan Tweet and Rob Heinsoo.”
He then goes on to say:
“13th Age is … fun, fast, and accessible and encourages imagination from players and GM alike. It bakes some very cool new ideas into the d20 ecosystem while keeping all the major pieces intact. Of the many systems I’ve read recently, it’s one of the best. The demo adventure I was able to play was a lot of fun, from character creation to combat, and left me excited to play more (which is a good sign.)
And since it’s part of the OGL it’s simple to use it for everything from 3rd Edition to Pathfinder. In many ways, it’s exactly the progressive design that I think a lot of D&D fans were hoping for when 4th Edition came out and that fans are now hoping for with 5th Edition.”
You can read Erik’s full review here, and you can watch the interview he does with Rob Heinsoo and Jonathan Tweet about 13th Age below.
The Other Steve recently picked up his Escalation Edition copy of 13th Age and can’t believe he waited so long as, in his words, “13th Age is, hands down, the most exciting modern D&D variant I have encountered.” In a detailed review over on BoardGameGeek, he explains how 13th Age:
…sits at the nexus not just of 3E and 4E – which has engendered much discussion from D&D fans – but also of the “story games” movement. It brilliantly melds the approaches of these three games into a cohesive, and fascinating, whole.
Then, on top of all that, it adds a new and compelling take on an RPG setting – defined by the game’s 13 icons – that provides dramatic conflict, ample room for GM and player input to the story, and makes the PCs themselves prominent.
The bottom line, he says, is that 13th Age:
…retains the strength of [the d20] system – a rich tactical landscape with vast space for character customization – but adds more freedom, and a well-designed toolbox, to add narration to the game. Toss in an exciting new style of setting design – centered around conflicts rather than places – and some simplification and abstraction to the combat mechanics, and the result is a beautiful game almost perfectly matched to my tastes.
You can read The Other Steve’s well-reasoned explanation of why he thinks he’s in love with 13th Age in the full review here.