It’s very well written, basically allows you to run or play in every spy thriller subgenre with vampires or not, and it adds a lot to the Gumshoe system without feeling too complicated. If you are interested in spy games you should definitely check this game out, I doubt you’ll find anything better anytime soon.
Kafka over at RPGNet has given an in-depth, 9/10 review of Out of Space. There is a slight error in the review when he says we have included nothing extra in the book, when in fact there is an extra 10% (8,000 words) but this is acknowledged in the thread below the review. You can review the full review here.
Pelgrane Press always manages to create such a visually beautiful product and one that will have additional rules to make it all worthwhile. Thus, despite my misgivings about nothing extra added to these scenarios – they are all first rate and play as one or two shots. Even, if you do not play Cthulhu and have a generic horror game that will explore the “real world” through a distorted mirror of the occult and otherworldly horror…you will find that this is a rich mine for your nightly game.
Jon Spengler at Dorkadia recently ran 13th Age for his gaming group, and shares his first impressions of the mechanics. It sounds as if they had a great time — Jon describes the gameplay as “simple and authentic feeling”:
[In] just a single page character sheet and a handful of potent abilities/spells, each player character functions in exciting and iconic ways. In our first encounter the fighter intercepted zombies to protect his allies, the rogue was elusive and deadly, the wizard used cantrips to confuse, the sorceress lit everything on fire, and the bard maneuvered, healed, and boosted the team. I wish I had a better word to use, but it all felt genuine despite its relative simplicity.
…13th Age is, perhaps, the first d20 game that I’ve ever played that treats the game inside of combat and the game outside of combat with equal love, attention, and innovation.
Two wider geek-media huzzahs for Pelgrane core games hit this week, and by some kind of odd coincidence, they both feature interviews with me.
Andrew Girdwood of Geek Native shares the news of how you can get Trail of Cthulhu for 55% off at DriveThruRPG if you haven’t bought it yet, and asks me all manner of questions including “What music goes well with Trail of Cthulhu?” You know I plugged James Semple’s amazing soundtracks, but click through to see what else I suggested.
Ed Grabianowski, meanwhile, gives Night’s Black Agents a very flattering review at io9.com (“Filled with innovative features that help create a unique gaming experience”) and asks me, among other things, about playtest highlights I didn’t mention in the “DVD Commentary” sections in the book. Find out where the giant stone vampire head was, here.
Jontheman over at TheRPGSite.com has reviewed the new music for Ashen Stars, All We Have Forgotten, by James Semple, Marie-Anne Fischer and Yaiza Varona.
All in all it’s an excellent album with some great music, and it’s suitable not only for Ashen Stars but for any science-fiction game. I can see this music working well for sci-fi horror, cyberpunk or a general exploration game.
You can read the full review here.
On RPG.net, Darren MacLennan gives Trail of Cthulhu a 5/5 playtest review. Despite encountering some of the usual roadblocks for players new to GUMSHOE, Darren concludes:
On the other hand, Trail of Cthulhu taught me how to write an investigative adventure, has a ton of useful resources for Call of Cthulhu – and if you’re not married to Call of Cthulhu already, like I am, it’s entirely possible that it’ll work better for you.
He also calls Trail “an ultralight glider,” which is a lovely metaphor of gameplay to shoot for, I think.
In the course of a roundup of his Dragonmeet 2012 experiences, Sidney Roundwood offers a brief response to Night’s Black Agents:
Vampires and spies – once you’re past the initial surprise, you’ll see that they work tremendously well in tandem. Well, I think they do, and I think the book’s an absolute knockout.
After that starter, the main. The Iron Reviewer himself, Matthew Pook, takes a long, long look at Night’s Black Agents in his most recent Reviews From R’lyeh, and comes away well pleased:
As good as the toolkits that Night’s Black Agents provides are, the rules and advice deliver on the game and genre that they promise. Whether it is blood pumping action or heart stopping shocks, Night’s Black Agents is probably best shaken, and definitely has the “Vampire Spy Thriller” staked.
Check both posts out!
Kafka at RPGNet has given Adam Gauntlett’s Sisters of Sorrow 10/10. You can read the full review here.
The grouping of the imagery of life aboard the U-Boat, is counteract the quixotic, almost valiant accepted wisdom that many of us have about submarine warfare thus producing an excellent adventure that incorporates the horror war with the supernatural horrors of Lovecraft. All things considered a decidedly pleasurable and admirable mood piece for a simple one-off adventure sure to bring pleasure to players and Keepers alike.
Kafka over at RPGNet has written a fantastic review of the Ashen Stars theme music, All We Have forgotten. You can read the full review here.
An excellent audio journey through the fragmented but exciting world of Ashen Stars – in all its glory of a heroic and shiny past where the horrors of the present were banished into the abyss.
DC script writer Lowell Francis turns from sceptic to believer in this detailed breakdown of Hillfolk.
I didn’t think this game would be good. I read it. I was terribly wrong. It is great.
Rick Neal goes into some detail about the system here.
…for those who are interested in the kinds of story that involve lots of interpersonal drama, who want to model the kinds of TV shows that are getting a lot of press – and a lot of viewers – today, who are interested in the kind of gaming that de-emphasizes combat for interaction, this is a Kickstarter you should get in on. Now.
RPGamer’s Scott Wachteron says:
In the case of Hillfolk the dare was to create a game that emulates both the beat analysis model of story construction used in Hamlet’s Hit Points and the character-oriented drama present in premium cable series. And like his other bizarre dare-based games, it delivers all while creating a story game I want to play more with as many different people as possible.
Brand Robins posted on the game on Google+
I thought it was a very elegant system that did what it did without fear or apology, and was sold on it from the first time we played.