Search Results for: timewatch

TimeWatch Starter Kit Bundle Digital

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch RPG is for you! Get the digital editions of three books that cover everything you need to get started on your own time-travelling adventures.

TimeWatch RPG core book  In the TimeWatch RPG, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

Behind Enemy Times  A series of six missions for the TimeWatch RPG. Run them separately or as a linked campaign.

The Book of Changing Years A collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel — TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG.

TimeWatch Starter Kit Bundle

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch RPG is for you! Get three print books that cover everything you need to get started on your own time-travelling adventures.

TimeWatch RPG core book  In the TimeWatch RPG, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

Behind Enemy Times  A series of six missions for the TimeWatch RPG. Run them separately or as a linked campaign.

The Book of Changing Years A collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel — TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG.

TimeWatch Limited Edition

Limited edition with bookplate

Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by Kevin Kulp, which you can add to your book.

 

A GAME OF TIME TRAVEL ACTION AND INVESTIGATION

By Kevin Kulp

 

History isn’t written by the victors. It’s written by the people with the time machines.

 

“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether. “Looks like the Khan didn’t die of alcoholism, and his hordes didn’t stop at Vienna,” she says.

“Then we’d better find whoever decided to save his life.” You punch in the coordinates for Karakorum in the year 1241, and fire up the time machine. As you disappear from the 13th century, you silently hope that it isn’t the roaches again…

In the TimeWatch roleplaying game, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch roleplaying game is for you! The game includes:

  • Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.
  • Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.
  • Fourteen settings where you can face Mythos horrors, slide between alternate universes, steal the treasures of the ages, and more.
  • More than a dozen ready-to-play time seeds, iconic pregenerated characters, and three full adventures.
  • Plenty of options, so you can easily customize the game to match your group’s preferred style of play.

You’ve got a time machine, high-powered weaponry and a whole lot of history to save.

TimeWatch RPG

A GAME OF TIME TRAVEL ACTION AND INVESTIGATION

BY KEVIN KULP

2017 Indie RPG Game of the Year Nominee, and Winner of the Best Support and Best Production Awards

History isn’t written by the victors. It’s written by the people with the time machines.

“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether. “Looks like the Khan didn’t die of alcoholism, and his hordes didn’t stop at Vienna,” she says.

“Then we’d better find whoever decided to save his life.” You punch in the coordinates for Karakorum in the year 1241, and fire up the time machine. As you disappear from the 13th century, you silently hope that it isn’t the roaches again…

In the TimeWatch roleplaying game, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch roleplaying game is for you! The game includes:

  • Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.
  • Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.
  • Fourteen settings where you can face Mythos horrors, slide between alternate universes, steal the treasures of the ages, and more.
  • More than a dozen ready-to-play time seeds, iconic pregenerated characters, and three full adventures.
  • Plenty of options, so you can easily customize the game to match your group’s preferred style of play.

You’ve got a time machine, high-powered weaponry and a whole lot of history to save.

Welcome to TimeWatch!

Buy it now, and get a bonus ZIP file containing sound effects and music mp3s! Also available as part of The Complete TimeWatch RPG Bundle with Behind Enemy Times and The Book of Changing Years.

The TimeWatch GM Screen and Resource Book

TimeWatch designer Kevin Kulp has traveled into the future where he’s already completed the TimeWatch Game Master’s Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process!
The TimeWatch GM’s Screen is three-ply and portrait-oriented, with all-new art on one side by TimeWatch artist Rich Longmore and enhanced by 13th Age artist Lee Moyer. On the other side is the essential information and tables a GM needs to run a TimeWatch game.
The Resource Book includes advice, guidance and rules for:

  • Making combat in TimeWatch even more fun
  • Pre-made Rebel organizations to bedevil or ally with your time-traveling Agents
  • 16 new time seeds for near-instant missions, organized by the Adversaries and Antagonists that each mission seed uses. If you read the Adversaries in the main book and thought, “that sounds fun but how would I use it?”, you’ll like this section.
  • Protect the secrets of the future, present and past until the time comes to reveal them

gm_revision

Take your time, don’t waste it!

TimeWatch Limited Editions

Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by Kevin Kulp, which you can add to your book. […]

TimeWatch and Backstory Cards

by Eric Paquette During my first TimeWatch campaign, I decided to use Backstory Cards to help define the group. Backstory Cards are a rpg tool which helps to establish links between the agents (PCs), other individuals, groups, places, and events in your group’s campaign. Backstory Cards were designed by Ryan Macklin and published by Brooklyn […]

The Origin of TimeWatch Antagonists

[Editor’s note: This is an excerpt from the forthcoming TimeWatch GM Screen and Resource Book by Kevin Kulp] When you’re trying to figure out where your antagonists have come from, things can get confusing fast. Foes can be from the core or a parallel timeline, humans from Earth or aliens from another planet (or even […]

Fighting God: TimeWatch and the Secret Enemy

By Kevin Kulp The baby had been born three hours ago, healthy and beautiful, and now it was asleep in its mother’s arms. The three men pushed open her bedroom door, stood there in the doorway, blocking the gaslight from the hall. All three wore identical black suits. Their skin was sallow, almost gray, their […]

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